Time and time again, Japan proves that they know how to market products to an extremely wide range of consumers. Call me gullible, but I am almost always on board with whatever weird collaborative campaign or new marketing tactic Japanese companies come up with (yes, even Mister Donut x MOS Burger). Today in “awesome things you’ll only find in Japan,” drug store chain Matsumoto Kiyoshi has teamed up with voice actor Tomokazu Sugita to offer… an otome drama web series?
Apricotsushi Reviews: rainblocks
Every once in a while, I write about the occasional mobile game. The time I actually spend playing games on my iPhone or Android tablet, however, is actually even less. The main reason for this is that I have a wealth of quality titles for my dedicated handheld gaming devices, and I hardly ever find a game worthy enough of putting similar hours into on a mobile device.
While I tend toward playing otome games on mobile devices since that’s where they seem to be most easily available these days, I’ve never really felt that they fit the hardware. I find the kinds of experiences that excel best on mobile devices are bite-sized yet polished titles that can be picked up while waiting for a friend at the bus stop or microwaving your lunch and be put away after a couple of minutes just as easily. Eric Koziol, developer of subaku and the upcoming rainblocks, really gets this, and that’s why his games remain some of my favorites to play on my phone.
rainblocks is a cute little sliding puzzle game that takes place on a three-by-three grid filled with eight colored tiles. Essentially, all you need to do is match the two tiles corresponding with whichever one is currently shown at the top of the screen by tapping tiles one at a time to slide them around the board. There’s a timer constantly ticking down, and it’s your goal to get as high a score as possible before it runs out, with various helpful and detrimental icons appearing on the board as you play.
Admittedly, rainblocks takes a little getting used to. After cruising through the tutorial and learning about the weather-inspired status effects, mud and ice, that make it more difficult to move tiles on the board and the handy rainbow icon that will completely clear the board of pesky intrusions, I jumped straight into my first game. My immediate intuition was to match tiles willy nilly (which doesn’t do anything), and swipe the blocks instead of tapping them, which, while slightly more satisfying from a hands-on perspective, was actually slowing me down. After a few rounds, I finally began to find my rhythm, and soon I was even thinking ahead to making combos, as the game cycles through the ROY G BIV rainbow color spectrum for tile matchups, making it possible to plan ahead and rack up points by clearing multiple colors in one go.
For me, the games I choose to play in my free time are nearly as much about appealing aesthetics as they are compelling gameplay, which is another reason why I’m so smitten on rainblocks. I just love the simple, yet colorful pixelated art style, and the music, composed by Manami Matsumae of Mega Man fame is both catchy and soothing at the same time. As the timer runs out, the sun slowly sets in the background landscape, which is another great touch that really sums up the quaint, straightforward nature of this puzzle game.
rainblocks is equal parts solid gameplay and quirky, loveable aesthetics, and is a great way to brighten your day on your iOS device of choice. It can be a relaxing or hectic experience depending on how serious you get about topping the leaderboards, and it’s the perfect style of game to pick up and fiddle with for a few minutes before returning your phone to your pocket/bag (though you may need to make ample use of the pause button in that scenario). Even better is the fact that the game will be available to try for free when it launches on June 12th, with a single in-app purchase of $0.99 offering the option to remove ads and change the difficulty level for those that want it. If you need a new game to play for June’s puzzle-themed Community Game-Along, perhaps you should give it a shot!
An advance code for rainblocks was provided by the developer for the purpose of this review
Catch-Up Corner: Regional Hello Kitty Blendy Stick Flavors, Yowamushi Pedal, and Website Woes
source |
There are two other things you could say I have quite the fondness for, however: Japanese collaboration campaigns and regional merchandise. That makes this new Blendy stick x Hello Kitty series is a real double whammy for me. Not only is the Blendy stick instant coffee/tea brand teaming up with Hello Kitty, but their new series of drinks are regional flavors only available in certain areas! Isn’t the packaging fabulous?
Unfortunately from the looks of the official shop listing, these may be rather hard to find depending on where in Japan you visit. There’s only one shop in Tokyo that carries any of these, and it’s the bottom middle Tochiotome Strawberry CafΓ© au Lait! The Tochiotome strawberry is a specialty of Tochigi prefecture, where the Tochiotome Blendy sticks will be primarily sold. The other flavors will be featured in other popular Japanese tourist destinations β check out the company’s website for the complete list.
via @acosmos |
I don’t always talk about what anime I’m currently watching, but I’m going to try to remedy that! Hopefully this new weekend column will be the perfect opportunity to write a paragraph or two about whatever’s currently caught my fancy.
This week, I started Yowamushi Pedal, a shΕnen bicycle anime currently at episode 34 of a 38-episode season. From what I understand, it’s pretty popular in Japan, and has already been renewed for a second season. Like many male sports anime, it also happens to have a large female fanbase, many of whom like to pair up the male characters with one another in fan-written dΕjinshi… I must admit, that aspect of the series is one of the reasons why I was initially drawn to it, as I’m always looking for new things that I can relate to my thesis (not that I’m running out of stuff to cover…).
The first two episodes hooked me right away, I really like the relatively slow build the series takes to get the main character interested in the sport we all know he ultimately becomes obsessed with. The main character, Onoda, is also an otaku, and unlike the vast majority of media that depicts male otaku as moe-obsessed creeps, he is an extremely loveable protagonist who comes across as a very genuine shy teenager that I personally relate to pretty strongly. For me to relate to a character in a series that’s 90% about boys and sports is a pretty amazing feat! That said, I was a little disappointed to see the show fall into fairly stereotypical plot and character tropes as it developed. Since I’m only on episode 7, I hope it surprises me again sooner rather than later! I know quite a people who think pretty highly of it, so I’m willing to stick with it a while longer.
source |
If you’re reading this, you already know that Chic Pixel is back to residing at chicpixel.blogspot.com temporarily, but I just wanted to give another update on the situation: since chic-pixel.com is down, the podcast feed is no longer working, either. It looks like everything will likely be offline until the 12th as the domain is being transfered to a new host (long story). Disqus is also broken, which means all previous comments aren’t showing up right now, but I think once I start up the redirect again I should be able to fix it so they all reappear. Fingers crossed that my Google ranking and whatnot won’t be totally ruined by the time the site is back. Thanks for sticking with me through the move!
Apricotsushi Reviews: Hatsune Miku: Project DIVA f
Hatsune Miku and her Vocaloid friends are relatively unknown outside of their homeland of Japan, but have a steadily growing western fanbase that even counts Lady Gaga in their ranks. For those who aren’t familiar, Vocaloids are a series of Japanese voice banks created from actual singers that can be used to create completely original music and vocals from scratch. Each Vocaloid voice bank is represented by a unique character, with Hatsune Miku undoubtedly being the most famous due to her iconic turquoise twin tails and vibrant, youthful voice.
The communal aspect of Vocaloids is one of the reasons why they’re so interesting β what songs become hits are entirely up to the fans, and even what Hastune Miku wears in her music videos is conceived by fans. So, while the Vocaloid rhythm game series Hatsune Miku: Project DIVA is ultimately developed and published by Sega, the songs included are all created and popularized by the fans themselves!
Hatsune Miku: Project DIVA f for the Vita and its companion, Project DIVA F for the PS3 are the first entries in the series to see an English release. Eager to support the localization, I picked up Project DVIA F when it first came out, but found it difficult to get into on the PS3. I love rhythm games, but ultimately find them much more satisfying on handhelds, which is why I was thrilled when Sega announced that they would be bringing over the Vita version a few months later.
Project Diva f on the Vita is everything I love about rhythm games and more. Though I can understand the idea of listening to music sung by a computer program might be off-putting at first for some, I personally found the vast majority of songs toe-tappingly fun, and I highly suggest checking out a few of YouTube to get a taste of the range of musical styles represented by Vocaloid songs.
Of course, catchy songs are only half of what it takes to make a good rhythm game. Luckily, Sega has married a quality Vocaloid song library with precise mechanics and just the right difficulty curve to keep me wanting to reply songs to achieve higher scores and perfect tougher difficulties. The easiest mode has players tapping only the O button in time with on-screen prompts, but more buttons are used with each difficulty increase until all face buttons need to be utilized at break-neck speed in order to pass a song. The harder difficulties definitely aren’t for the faint of heart, and the colorful, frantic music videos that play for each song make it easy to get distracted and miss a beat, but even the most rhtyhm-inept players should be able to enjoy the easiest difficulty.
In addition to the face button prompts and special colored arrows that indicate to the player to press both the directional button face button of the corresponding color simultaneously, there are also star notes that require players to quickly swipe the front or back touch screen with a finger. While this may sound easy in theory, the Project DIVA series is known for its dynamic positioning of button prompts that dance across the screen as the song plays, meaning concentration is extremely vital to following the note trajectory.
While the core of Project DIVA f is undoubtedly the rhythm gameplay, there is a huge amount of peripheral content in the form of customizable outfits and rooms, a song editor, and AR photo booth that will appeal to Vocaloid fans as well as those who enjoy customizing their game experiences. I never spent much time interacting with the five Vocaloids in their Diva Rooms, which acts as a mini simulation game that requires you to give your Vocaloids presents and “pet” them Nintendogs-style to increase their affection for you, but it’s a nice touch that can act as a nice break from the rhythm game aspect of Project DIVA f for those that want it.
Despite the lavish praise, I do have a few niggling annoyances with the game. The loading screens are too long and annoyingly frequent, and it always feels like it takes a few clicks too many to get to the selection I want in the menus. Since the PS3 version came out first with more songs, it’s a shame that the whole track list isn’t included in the initial price of the Vita version, but since the game only sets you back $30 and the DLC costs $10, it still ends up being $10 less than the retail price of the PS3 version (though, keep in mind, the Vita version is PSN-only). Finally, I couldn’t help but notice that the game isn’t running on the Vita’s native resolution, at least in the menus, as the character models look undoubtedly fuzzy when compared with the PS3 version. Thankfully, however, this isn’t noticeable during actual gameplay.
At least there are a ton of adorable loading screens β and you can use them as wallpapers! |
In all honesty, Hatsune Miku: Project DIVA f is one of my favorite Vita games to date. It’s not without some imperfections, but it looks and plays wonderfully on the handheld, and is a must-have for any Vita-owning rhythm game fan. I’m thrilled that the PS3 version did well enough for Sega to bring over its handheld counterpart, as it really is where this series thrives. Even better is the fact that they’ve already announced localizations of the PS3 and Vita versions of Project DIVA f 2nd for later this year, making the mid-year slump a great time to dive into the series in preparation for the sequel. I guarantee that if you give it a try, you’ll get at least one of the songs stuck in your head for days!
Disclaimer: A code of Project Diva f was provided by the publisher for the purpose of this review.
Introducing the Puzzle Game Community Game-Along (with Giveaway!)
I can’t believe it’s already June β not only does that mean we’re halfway through 2014, but it also means we’ve successfully held a whopping five Community Game-Alongs, and we’re still going strong! But June is generally a busy month due to E3 excitement, schools finishing up for the year, and the usual new game releases, so I was a little stumped for a theme that would allow folks to pick up and play for short bursts when they have time during the month.
source |
But who doesn’t love a good puzzle game? While you could argue puzzle games aren’t at all niche β in fact, one of the most-played games of all time is undoubtedly Tetris, there are still so many puzzle games out there that haven’t had their chance in the spotlight. As such, in the “pick up and play” spirit of June, I would like to dedicate the month to all manner of puzzle games, from Professor Layton to Puyo Puyo!
To participate in June’s Community Game-Along, all you need to do is play a game that fits the theme and talk about your experiences using #PuzzleMonth on your favorite social media application of choice. I especially love to see blog posts, podcasts, or other types of long-form discussion, but recent months have seen a bit of a lull in participation outside of short-form social media venues… So get writing and send me your contributions so we can get the word out about Puzzle Month! You could talk about your favorite puzzle game, an under-appreciated gem, or even record yourself playing your pick for the month β there are tons of possibilities!
I know how hard it can be to make a decision when faced with so much choice, so here are a few puzzle games you may want to check out:
subaku (iOS) β So, you’re one of those people who thinks they’ve played everything, eh? Well, let me tell you, I can almost guarantee you’ve overlooked this little iOS gem. In this number matching game, you tap a number to decrease it by one, which causes the value of the adjacent numbers to increase by one. The goal is to match three in a row to clear the board in as few moves as possible. Created by Eric Koizol, it’s the perfect puzzle game in that it’s easy to learn but always keeps you on your toes, and there’s even a free trial version in the app store for you to try before you buy. Or, if you’d like to score yourself a copy, simply comment on this post with your favorite puzzle game to win a code! I’ll give them away to the first five people to comment, so be quick!
Pushmo series (3DS, Wii U) β I love scheduling a monthly Game-Along theme that coincides with a new release, but in the case of the upcoming Pushmo World, it was completely on accident! Pushmo and its sequel Crashmo were previously only available on the Nintendo 3DS, but the brand-new Pushmo World will be making its way to the Wii U on June 19th. In anticipation of its release, both Pushmo and Crashmo will be on sale in the eShop for a short period, so now’s a great time to pick up one or both if you haven’t had a chance to play them!
Mr. Driller series (various) β I’ll readily admit that I’m just including Mr. Driller on this list because I love the series and want to see more people play it! The art is adorable, gameplay addictive, and music amazingly catchy. It’s such a shame that we haven’t seen a good new Mr. Driller game in quite some time. If you’re looking to play it, it’s available for almost every system, but many would recommend the Dreamcast or PSone versions as the pinnacle of the series. You could always try the iOS version for $1.29, but, uh, don’t say I didn’t warn you if it isn’t any good. Just play Mr. Driller!
Touch Detective series (DS, 3DS, Android/iOS) β There are two reasons I wanted to highlight the Touch Detective series this month: 1. The 3rd entry was just released for the 3DS in Japan, and we still don’t have a localization announcement (c’mon E3!) and 2. The series is a great example of games with puzzle elements that might be closer to traditional adventure/point and click games, which are also fair game this month. Since Atlus was responsible for bringing over the past two games in the series, we need to make some noise and let them know that we’d like to see the third in English, as well! While the puzzles themselves may not be the real highlight of these games depending on who you ask, they’re certainly worth checking out if you want a quirky new experience.
Honorable import mentions: Guru Logi Champ, Airou de Puzzle, Osawari Tantei Nameko Daihanshoku (Touch Detective: Funghi’s Big Breed)… The options are limitless! I really encourage you to pick up some Japanese puzzle games you might not have tried otherwise, as they’re one of the few types of import titles that don’t really require any knowledge of the language to play.
While I could go back and pick up my copy of Picross DS or finally sit down and play some of the Professor Layton games I’ve never touched, I’m going to try something totally off the hook this month β Tetris with CardCaptor Sakura: Eternal Heart! That’s right, Tetris mixed with CardCaptor Sakura… What could be better? I can’t wait to try it out and share my experiences with everyone!
Catch-up Corner: Aoba Seragaki figure re-release, #PuzzleMonth, and some site maintenance
Here it is, the first weekend of my new “bits and bobs” series, Catch-up Corner! Since I often find there are a lot of things I want to talk about but don’t have enough to say to quite fill up a regular post, these weekly posts will be a place for me to touch on some little tidbits I’ve found interesting or keep you updated with what I’m up to. I hope you enjoy it!
The biggest news of my week has got to be the announcement that Max Factory will be re-releasing their scaled figure of Aoba Seragaki from the BL visual novelΒ DRAMAtical Murder! They’ve been teasing this one for a long time, and since he was released before I got into figure collecting and is currently fetching prices of $300+, there was simply no way I would have been able to purchase him before. Granted, even his first release retailed atΒ Β₯14,095 (about $140), so the likelihood that I will break down and buy the re-release is probably nearly as low, but I like to dream that I might be able to get my hands on him someday. Maybe I should set my sights on something a little more affordable, like the Free!Β or Uta no Prince-sama boys…
Next, an embarrassing admission: it’s already June 1st here in Australia and I haven’t done an official announcement for June’s Community Game-Along theme! For those of you who like to get started right away, here it is: puzzles! Be sure #PuzzleMonth to share your experiences and chat with other participants on your favorite social medial of choice. If you’re at a loss to what game you should play, a post will be going up tomorrow with a handful of suggestions along with the usual Game-Along guidelines. And if you want to plan even further ahead, mark your calendar for #JRPGJuly!
I’d also like to let everyone know that Chic Pixel is going through a little bit of a move at the moment, and as a result there may be some hiccups over the next week. If you find any broken links, have troubles with the podcast, or have any other issues you notice, please let me know by leaving a comment here or messaging me on Twitter! If all goes well, you shouldn’t even notice anything. Fingers crossed!
Swooning Over Kira Miku Lesson and Animal Food Stationery
It’s no secret that I’ve been a little bit obsessed with Hatsune Miku/Vocaliods recently, so when I saw the above stationery series, I knew I needed one of everything. The Kira Miku Lesson series marries Miku and her Vocaloid pals with a lovely pastel palette, rabbits and bears, and a variety of musical instruments. All of my favorite things!
The back is plain aside from this fun little electric guitar. I love all the little details like the bow on its handle!
One can never have too many notebooks though, right? As you can see, this has the same central Miku design as the folder above, but for some reason I had to have it. It’s a bit of a shame that aside from the cardboard design attached to the band that goes around the notebook, it’s actually pretty plain.
But wait, the pages inside have two different Vocaloid designs on them! That totally redeems this notebook in my eyes. There’s nothing I hate more than a notebook with a cute design on the outside that just has plain pages on the inside. Of course, though, that makes me not want to write in it for fear of “ruining” it…
Now, sticky notes aren’t nearly as common as notebooks and folders, so this was a really fun addition to my Miku stationery shopping spree. I’ll tell you right now, out of all the available sticky note designs, I chose this one solely because of the fish. I’m not sure why they stuck the smaller sticky notes to the larger ones, as if/when I want to actually use them, I’ll ruin the first pink sheet featuring Miku and Luka when I go to remove the fish ones. A small caveat, but it’s still a shame!
Finally, who doesn’t love a good sticker? These stickers are especially fun they’re “squishy,” which basically means I have absolutely no idea what to put them on.
If you’re anything like the crafter Frainyxo, though, you might use these stickers to create resin charms! I hate the idea of “wasting” cute stickers like these, so when I saw she made an adorable heart-shaped charm featuring the dancing Miku at the top left of the sticker sheet, I knew I had to have it. Now I can stick these stickers on various things to my heart’s content and sleep soundly knowing I’ll have at least one of them for the long-term.
Next up are these utterly amazing food animal stickers I got in Japan last June but never got around to writing about! And you can bet your betting object of choice that, nearly a year later, not a single sticker is out of place. It’s sad, really, the life of a collector…
The great thing about having a scanner in this modern age, though, is being able to scan in things like stickers and save them forever. Am I starting to sound creepy yet? Seriously, for unique things like these, I can’t bring myself to actually use them until I’ve “catalogued” them in some way. The idea of sticking one on something and “ruining” it forever is too much to bear!
More importantly, though, how awesome are these stickers?!
Bird ice cream! I love how each series is a spoof on different famous fast food chains. Can you guess them all?
If I had to pick a favorite, it would probably be the Bird 32 Ice Cream, but the bunny donuts are also great! Who am I kidding, they’re all adorable. And would you believe each sheet was only $1? Talk about a steal!
I’m curious, do you like seeing pictures of my stationery? I certainly have a ton of it, so if that’s something people would like to see more of, I can certainly oblige! It would definitely be the motivation I need to scan in more of my collection…