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Author: Anne Lee

Hooray for Jake Lawrence!

7 / 11 / 124 / 18 / 15

If you don’t know who Jake Lawrence (aka The Time Cowboy) is, you’re in for a real treat. I recently commissioned him to provide a snazzy new logo for Chic Pixel, and look what he came up with! I love it to pieces and I’m so happy to finally have a cohesive look for this blog. Perhaps it’ll inspire me to write more? We’ll see about that…

Well, in honor of this awesome fellow, I wanted to take a minute and post some of my favorite pieces of his. If you’re interested in having him draw you whatever your heart desires, he’s still open for commissions! Check out his art blog here or go directly to his commission page here. Now, on to the art!

I should mention that if you follow Jake on Twitter he’ll often ask his followers for sketch/pixel art suggestions. He drew this after I asked for a picture of Swadloon. It’s pretty much my favorite Swadloon picture ever.

He also drew a pixelated kappa upon my suggestion! I’m clearly sucking up all his creativity and hoarding it to myself, so you better follow him and get your ideas out there, quick!

Jake is probably most famous for his Animal Crossing comics. I’ll let them speak for themselves:

Equally funny is his caption: “Seabass, the disappointements of the sea.”

He does all sorts of things, though, really. Here are some more of my favorites:

So thanks again, Jake, for the awesome banner! I’ll cherish it as long as this blog still stands. But enough about me –– how do you all like the new look?

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Square Enix’s Otome Break: Otome or bishoujo?

7 / 9 / 124 / 18 / 15

Now here’s a Square Enix title that may come as a bit of a surprise: The company is set to release an iOS/Andriod title called Otome Break, which is described by the official site as being an “android girl raising simulation.” Basically, players spend their time communicating with one of three android high school girls, slowly unveiling their individual stories and hopefully steering them towards becoming a true “otome,” or “maiden.” The title is set to release in Japan this August.

One of the characters is literally named Otome. Is Square Enix grasping
at straws? 

I’m not really interested in discussing the merits of this title per say, but rather who the intended audience of this title is meant to be. Many western sites who have offered coverage on Otome Break have called it an “otome game,” which I personally feel is a little misleading. As mentioned above, the word otome literally means “maiden” in Japanese, but is also used to refer to a whole subgenre of visual novel/dating sim games aimed at a female audience (you can a more in-depth analysis Otome Game Primer). On the flip side, similar titles that are created with a predominantly male audience in mind are called bishōjo (lit. “beautiful woman”) games.

The “otome” in Otome Break is clearly referring to “maiden,” given the premise of the game. Three young android girls want to discover what it means to be a real lady, and it’s your job to teach them how… Sounds pretty obviously bishōjo to me.

That said, there are many otome games that appeal to their female audience’s interest in being an older sister or motherly-type figure. In fact, we can trace “raising simulators” back to titles like Princess Maker, where it’s the job of an ambiguous protagonist to raise a young princess into a capable adult woman.

It’s your job to shape this girl into whatever kind of woman you want her to be.

Now, it’s almost universally accepted that the Princess Maker games are bishōjo titles aimed at a male audience. Granted, there are many female gamers that play Princess Maker, as I’m sure there are both men and women who play more traditional bishōjo titles such as Tokimeki Memorial, but it’s worth noting in this comparison to Otome Break that the “raising sim” subgenre has had, to my knowledge, a predominately bishōjo bent to it. 


Another point that is worth considering in raising sim titles is how the player character is framed within the narrative. In Princess Maker, the player is acting as a parental figure for the young girl, which allows both men and women to play the game from a relatively equal standpoint, even if it has aspects that make it bishōjo. Otome Break‘s official website, however, explicitly states that the protagonist is a classmate of the three young android girls, making it clear that the player is meant to feel more of a brother/sister-type connection with the girls, rather than a maternal/paternal one. Would this make it easier or more difficult for women to connect with the narrative? I’m not entirely sure. 


Considering that I’m not currently living in Japan and am as such not exposed to promotional materials to Otome Break out in the wild, I can’t really say definitively whether or not Square Enix is taking a proactive stance on the bishōjo vs. otome categorization or not (this would be made very clear by where they chose to advertise the title). The promotional materials released online have so far been relatively vague, but I stand with my initial impression that this is bishōjo and not otome. Case in point:



This is an image taken from the official website. Now, correct me if I’m wrong, but I consider these relatively highly sexualized representations of young girls. Not only is the angle a worm’s eye view, giving the perfect almost-panty shot, but the gal in the center’s clothes are literally sticking to her skin in a way that not only accentuates her breasts, but her crotch, as well. Can anyone honestly argue that this image was drawn in such a way as to attract a predominantly female audience?

It’s worth mentioning that I’m not intending to rule out the possibility that this is a yuri, or female/female, title, but I would be very surprised if that was the angle Square Enix is going for –– even if this is Japan we’re talking about, I don’t think a big name like Square Enix would knowingly advertise a title with overt lesbian themes (note: there are both otome and bishōjo titles that feature female/female romantic relationships, so even yuri alone wouldn’t necessarily settle the debate of what subgenre Otome Break falls into). 


In the end, it doesn’t really matter what Otome Break calls itself, as long as it’s an interesting and fun game for those who choose to pick it up come August. But the fact that some people have chosen to argue that this title must be otome just because it may instill some feeling of sisterhood seems a little far-fetched to me given the promotional materials available outside of Japan. 


Otome, bishōjo… who cares?! Do you think Otome Break has any appeal, or is it some kooky thing made for purely Japanese audiences? 

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Mother + Studio Ghibli + Level-5 = !!!

7 / 6 / 124 / 18 / 15

It recently came to my attention that Level-5 actually released a prequel game to the Ni no Kuni titles called Ni no Kuni: Hotroit Stories. Why haven’t I heard of it before now? Probably because it was only released on iMode phones in Japan on a service Level-5 offers called ROID (short for “Revolutionary Original Ideas Discovery”). The service is probably best known for hosting the Professor Layton spinoff title called London Life, which was released in the west bundled with copies of Professor Layton and the Last Specter.

Now if you don’t notice an uncanny resemblance to Mother 2 (also known as EarthBound) in the above screenshot, let me jog your memory:

Okay, it had a stronger resemblance in my head, but still… The point is, Hotroit Stories was developed by Brownie Brown, makers of the Mother series! (and London Life, as well) The game follows protagonist Oliver and his friend Mark… as they fight snakes? 
Not really sure how Hotroit Story fits into the Ni no Kuni story, but its resemblance to Mother alone makes it intriguing. And there’s a cat that follows protagonist Oliver around town!
Wouldn’t it be great if Namco Bandai could include Hotroit Stories with the North American release of Ni no Kuni: Wrath of the White Witch? Wishful thinking, I know, but considering this title is only available on a very specific service for certain cell phones in Japan, the likelihood any of us will ever get to try it is exceedingly low. I’d be interested to know how it was received (it was released in 2010, for the curious). 
Don’t forget, Namco Bandai has a special Wizard Edition of Ni no Kuni: Wrath of the White Witch available for preorder on their online store! This version is the only way North Americans can get a physical copy of the amazing spell book released in Japan, so if you’re at all interested, now’s your chance! You can read my full impressions of the Japanese version here. 
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Taste test: Pokémon lava cookies by Gourmet Gaming

7 / 3 / 124 / 18 / 15

I’ve been meaning to try a Gourmet Gaming recipe ever since I discovered the video game food blog back in October of last year, but up until now I hadn’t come across a recipe that I really wanted to do that I didn’t think was way out of my cooking comfort zone (let it be known that I am not any kind of whiz in the kitchen). But when a recipe for Pokémon lava cookies came up, I just couldn’t resist!

Image by Gourmet Gamer

First of all, not only are these cookies from one of my guilty game pleasures (yes, that’s where I file  Pokémon), but this recipe combines two exceedingly tantalizing ingredients: dark chocolate and nori (a kind of seaweed)! Can you even imagine? I certainly couldn’t, but it sounded so quirky and potentially delicious that I just had to give it a go!

The end result… Mantyke approved!

The recipe was very simple, and didn’t require a lot of ingredients or any complicated procedures. The biggest issue I had was being too eager to try the end product that I didn’t wait for the chocolate that’s used as adhesive for the green nori strips to dry!

And I have to say, the end result was surprisingly delicious. I did find that it could’ve used a little more nori, as though the nori strip tasted good with the cookie, the areas that weren’t covered felt like they could’ve used a little more texture and saltiness. Next time I’ll try mixing a little more into the batter and see how I like it. If you you don’t mind your sweets mixed with something a little salty, I definitely recommend giving these a go! It would certainly be a crowd pleaser at any nerdy event.

Try the recipe out for yourself!

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I’m 1/3 of The Nichiest Podcast Ever!

6 / 30 / 124 / 18 / 15

I don’t know about you, but I love podcasts, especially when they’re about awesome things like video games. I was lucky enough to be a part of a new podcast with fellow game writer/bloggers shidoshi and Bryan from The Gay Gamer, and I’m so excited to be able to share it with all of you!

Click on the image above to head over to Morning Radio and give it a listen!

The Nichiest Podcast Ever focuses on lesser-known and under-appreciated video games. In this episode, we discuss E3 news and the 3DS XL, and have two very special segments called “cheerleading” and “nichiest of them all” that are lots of fun and very informative. I don’t want to spoil too much, but if you like video games that are a little off the beaten path, this might be the podcast for you!

If you do take the time to listen, we’d love some feedback. Feel free to let me know your thoughts in the comments! Don’t forget to follow my lovely co-hosts on Twitter: @pikoeri and @thegaygamer

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Guess who’s in the Phantasy Star Online 2 open beta?

6 / 27 / 124 / 18 / 15

That’s right… I am! Okay, that wasn’t much of a surprise, considering I’m the one and only writer here at this blog, but still! I’ve never played a Phantasy Star game in my life, and certainly not Phantasy Star Online, mainly because I only got a Dreamcast after SEGA had already disowned the system and left it to die, so I never really played many titles for it. Even if I had, I probably wouldn’t have gotten into Phantasy Star Online anyway, due to the fact that it was, well, online. 

The only other online game I’ve had real experience with is Final Fantasy XI. Due to the fact that I was a massive Final Fantasy nut at the time (I pretty much thought Final Fantasy games were the only RPGs worth playing), I actually picked up a copy of the game when it launched. Needless to say, after spending hours installing the four or five discs onto my parents computer, I didn’t exactly get the Final Fantasy experience I so craved. After crafting some makeshift character, I jumped eagerly into the online world… Only to find that all of the other players completely ignored me when I wanted to quest with them and basically gave me the cold shoulder because I clearly didn’t exude the skill the required in a multiplayer comrade. Well, at least that’s the vibe I got. My memories are hazy, but I can tell you I booted up that game once, and only once, and never looked back after that. 
So, my impression of online gaming has always been one of a distant observer. But what makes Phantasy Star Online 2 any different? Well, to tell the sad truth… 
1. It’s Japanese (Like, literally in Japanese. There is no English version at the moment)
2. It’s pretty
3. I know people who are playing it
And, in an odd coincidence, my NeoGAF account happened to be approved right around when the beta started, so I was prompted to do some significant lurking in the Phantasy Star Online 2 Open Beta thread, and I liked what people were saying about it. So, after days and days of downloading the massive client and installing the even more massive batch of patches, I settled down with my 2008 MacBook (running Windows on Boot Camp, of course!) and created my very first character: 
Funnily enough, I usually prefer to make male characters, but that’s a story for another post. This is Riot, a human ranger. The ranger class is just like it sounds – a ranged fighter that utilizes guns to maintain distance from the enemy while still dealing significant damage. An interesting inclusion in Phantasy Star Online 2 is that you can actually switch from a more traditional top-down viewpoint to an over-the-shoulder view as a ranger, giving the game a much more third-person shooter-type feel. I found the over-the-shoulder view made it a lot easier to aim, so I kept it that way the majority of the time. 
As I’m not very well-versed in online games or Phantasy Star, I can’t really say how Phantasy Star Online 2 stacks up, but I will say this: it was a hell of a lot of fun. Not often do I find myself struggling to get to sleep because I’m busy thinking what type of character I’ll make next (technically you can only have one character per account, but I’ve made another so I can join a server a few friends are in). Though you’re of course limited to the character design you choose from the beginning, I found it interesting that you can actually change classes at pretty much any point in the game. I haven’t tested out the hunter (usual warrior-like class) or force (magic users) yet, though, as I quite enjoyed my time as a ranger. 
You’ll of course use the usual WASD to move and the mouse to aim. Clicking the left mouse button results in your weapon’s normal attack, while the right button is a powered up attack (I believe it’s called “photon arts”) that will take a few seconds to recharge once you’ve used it up. Finally, you can press the shift key and the left mouse button to do an even more powered up attack (called “extra action,” I believe), which consumes PP (also recharges, I think it takes longer than for the photon arts). 
A view of Riot in the lobby. Click to enlarge
Players can team up in groups of up to four to go complete missions (the game’s version of quests), and there are even some mission areas that are open to multiple teams at a time, meaning you’ll run into other groups of players trying to kill the same things you are! A neat addition that reminds me of Dragon’s Dogma is the ability to summon your friends’ characters to help you as NPCs even when they’re not online. Of course, there’s all sorts of customization to be had and loot to be found, but I don’t know enough about either of those things to give any further details, really. Admittedly, I haven’t really gotten the hang of equipping new abilities yet… 
Now, I’ve only played through the tutorial and two missions with a friend (thanks for the help, Mog!), so I’m still very much learning the ropes, but I have definitely enjoyed what I’ve played so far. Action is fluid and exciting, and the forest level, the first area you start in, is quite nice, though I don’t think anyone would say it’s pushing the graphical limits of modern PCs. Keep in mind this is a 100% free game that you will never have to put any money into if you don’t want to, and I’m running it on a MacBook from 2008! That’s a major plus in my book. 
I’ll definitely be spending some more time with Phantasy Star Online – as I mentioned, I’ve already decided to create another account so I can play with some friends in another ship (the game’s equivalent of servers). All data from the open beta will transfer over to the official release, so if you’re interested in giving it a go, now’s the time! The beta will run through the end of the month, with an official release coming later in the year. It’s also going to be released on the PS Vita sometime in early 2013, and SEGA is planning on having your saves be transferable between the Vita and PC version… all for free! Of course, the only detractor right now is that it’s entirely in Japanese, but don’t worry, there are plenty of guides for English speakers (starting here) to help you out if you want to make the jump.
Feel free to ask questions or let me know if you want to play together in the comments! 
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Spirit Camera: The Cursed Memoir Impressions

6 / 24 / 124 / 18 / 15

Spirit Camera: The Cursed Memoir is an ambitious title for the 3DS – one that seeks to utilize the system’s augment reality (AR) technology in unprecedented ways by bringing the world inside the game to your actual physical surroundings. When I first heard about it, it sounded quite ambitious, and its connections to the Fatal Frame series (the actual story mode in the game is called “Fatal Frame: Diary of Faces”) made it all the more appealing. Unfortunately, a slew of mediocre to poor reviews lamenting the limitations of the AR technology and subpar gameplay meant that Spirit Camera didn’t really live up to expectations.

Luckily for me, a friend purchased the game and kindly let me borrow it so that I could give it a spin and formulate my own opinion of the title. Before booting it up, all I’d really heard was that the story mode was painfully short and the 3DS’s camera could only pick up the AR book that came bundled with the game under the brightest of lighting conditions. In the hour or so I played of the title, I was surprised to find one of those statements to be not entirely accurate.

Though it’s true Spirit Camera must be played with some kind of light source, the majority of reviews have made it sound like you need bright daylight for the 3DS’s camera to properly read the AR book. I, however, played in my relatively dimly-lit living room in the middle of night, and had no problems whatsoever. What I did have problems with, though, was sitting on my couch to play the game.

Using the 3DS’s camera to view the AR book bundled with the game is
definitely Spirit Camera‘s most interesting feature.

See, Spirit Camera is divided into a couple different segments. First, there are times where you’ll find yourself inside a dilapidated mansion in-game and be guided through the area on rails, much like a rail shooter. You must use the 3DS’s gyroscope to look around the mansion and progress the story, and though it’s interesting in theory, I found it moved far too slow to actually create any effective tense moments. More commonly, you’ll find yourself viewing your actual surroundings through the 3DS, as it acts as a mystical camera that can actually see ghosts. At times you’ll speak to the ghost of a girl named Maya, who will appear “next” to you, while at other times you’ll need to view the AR book using the 3DS camera in order to search out the various apparitions trapped in its pages.

When you actually find and release these spirits, you’ll then need to fight them using your camera to take pictures of them, much like the traditional Fatal Frame titles. During these confrontations, you’ll need to turn a complete 360 degrees in order to find them, and this is neigh impossible to do while sitting down. Be warned, Spirit Camera is definitely not a title you’ll be able to play comfortably anywhere but your living room.

Fighting ghosts in your living room ought to be more fun.

Admittedly, though all of this sounds interesting in theory, the only part I found particularly groundbreaking was the actual implementation of the AR book. Not only will you have to point the camera at the book to see certain events unfold, but a number of puzzles actually require you to interact with the book in some surprisingly ways. 

I have to admit that the lack of intriguing story and any real scare factor to the game seriously diminished any interest I had in playing Spirit Camera. If it had a really enthralling story, I might be compelled to see it though to the end, but after exhausting all of the new gameplay gimmicks, I felt I’d had more than enough. It’s worth noting that you can replay the ghost battles or use the 3DS camera to take a variety of weird and silly photos. It’s not really enough to make the game worth the price of admission, but it’s a nice touch.

Anyone interested in seeing this unique exercise in the capabilities of the 3DS’s AR technology might want to check this out once it’s significantly reduced in price, but after an hour of play, I’d found I’d had more than enough of Spirit Camera.

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Welcome!


Name: Anne Lee
Birthday: December 13
Fav food: Mochi

Chic Pixel is where I write about my favorite aspects of Japanese pop culture, with a focus on the cute and nerdy! Read More >

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Check out these super cute Sanrio blind boxes I go Check out these super cute Sanrio blind boxes I got from Miniso! Which one do you like best? ✨
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Hello 2023! 💖💖 And hello IG! You’ve probab Hello 2023! 💖💖 And hello IG! You’ve probably seen me in stories but it sure has been a while since I posted on the feed 🥲 check these adorable chocolates @mayhaps.bella got me in Belgium! 🍫🍫 2023 goal is to share more because I love to take fun pics interact with you all! And less worrying about the pressure to post videos unless I feel like it haha 😆 what’s one fun thing you’re looking forward to in the rest of January? 
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How cute are the contents of the Moonlight Magic 🌙 Hello Kitty and Friends @bokksu box? I love the pouch and coin purse designs! Whenever I get one of these snack boxes, I  dole out the snacks over a week or two for maximum enjoyment 😋 I can't wait to try the pudding mochi especially! #gifted
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#hellokitty #hellokittyandfriends #hellokittyaddict #sanriolover #sanriocharacters #sanrio #sanriocore #sanrioasthetic #japanesecandy #japanesesnacks #snackbox #bokksu
I've been wanting to try trading card deco since I I've been wanting to try trading card deco since I saw @bunnycartoon share her amazing designs! For my first attempt I had to bling up this perfect retro Super Mario Bros. movie card 🍄 Ready to add stickers to every card I own now 😝 
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#toploaderdeco #toploader  #supermario #supermariobros #supermariobrosmovie #nintendogram #nintendofan #tradingcards #stickerdeco #stickerporn #mariobros #mariogames
I caved and bought the Splatoon 3 OLED Switch! It’s so pretty 😍😍 If you like to play in handheld mode, the OLED screen is a huge improvement!!
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#splatoon3 #splatoon #nintendoswitch #nintendoswitcholed #ninstagram #nintendogram #inkling #divoom #ladygamer #gamergirlsofinstagram #gamersofaus #figma #figmaphotography #geekgirl #nintendofan #splatooninkling #inkling #joycons #handheldgaming #handheldgamer #nintendoworld
How cute is this Keroppi water bottle?! 🐸 You'r How cute is this Keroppi water bottle?! 🐸 You're meant to color on it with markers but I love the black and white look so I'm keeping it as is. Thank you so much for sending it and the Sanrio puzzle to me, @cozynamie! It came at a really tough time when I was going through separating with my husband of 12 years and it really lifted my spirits. I'm really grateful for all of the wonderful people I've met here on IG and am happy to have energy/motivation to post more again 💕
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