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Category Archives: Uncategorized

Welcome to Backlog Hell aka “What do I play over vacation?”

12 / 7 / 124 / 18 / 15
Ah yes, the dreaded backlog… we meet again. Something about the holiday season and my never-ending list of Games I Want to Play (followed closely by Games I Want to Own and Games I Wouldn’t Mind Owning) always gets me reminiscing on just how many games I actually own but still have yet to play. I always buy my games with the most honorable of intentions (to play them, of course), but somehow they end up getting lost in the always-growing stack of reviews and new games I also Want to Play. 
I’m not going to count each and every game in my backlog because a) the result would undoubtedly be really depressing and b) I don’t think that would be all that productive. What would be productive, however, is to set a clear goal of what I’d like to play over the upcoming holiday. With that in mind, I surveyed my shelf and chose six games I bought/received over the past year that I feel drawn to play for one reason or another. The lucky titles are: Ghost Trick: Phantom Detective, Atelier Annie: Alchemists of Sera Island, The Legendary Starfy, Grand Knights History (JP), Tactics Ogre: Let Us Cling Together, and Fossil Fighters. 
How could I resist such an adorable chubby star? 
Now, it’s time to set a few goals. I’ve got nearly 3 weeks of vacation over the holiday break and two 20-hour flights to endure. I’m not sure what would be realistic, but I’d like to think I could play at least two games over that period. Since I need to be conscious of what I’m bringing with me from a space/weight standpoint, I’m going to rule out Grand Knights History and Tactics Ogre: Let Us Cling Together because of the UMD Factor, which of course would mean I’d need to bring my PSP along for the ride. 
I don’t even know how I’d transport UMDs… 
From the looks of things, it’s going to be a a very DS-centric trip! I’ll probably cross Atelier Annie off the list due to the RPG Factor, which means it would take considerably more time to beat than non-RPG titles. 
I share my nickname with the protagonist of the game, though… 
So, that leaves me with three games: The Legendary Starfy, Ghost Trick: Phantom Detective, and Fossil Fighters. Where should I start? Is it reasonable to try and beat these three over the break, or should I whittle the list down to two? Do you have any games in your backlog you want to play through over the holidays? Let me know your thoughts in the comments! 
Bonus: Fossil Fighters scores a place on this list solely for the Dinosaur Factor and the Awesome Character Designs Factor. Case in point: 
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Final Push for Extra Life

10 / 19 / 124 / 18 / 15

With just one sleep left before the 24-hour Extra Life gaming marathon to raise money for children’s hospitals, I’ve managed to raise nearly 80% of my initial goal! But my work’s not over yet –– I’ve still got 24 hours of gaming ahead of me and $65 left to raise! Every dollar counts, so please consider clicking the image above and donating some change, if you have any to spare.
Update: I’ve reached my goal! I’d like to give a huge thanks to everyone who donated! However, Team VGW still has a ways to go before we reach our ultimate goal of $2000, so please keep on donating! 

Also, did you know that if you live in the United States and donate over $12, you can enter Video Game Writer’s drawing to win a Roxio Game Capture HD Pro unit for streaming and recording game footage, valued at $150 a pop? Yeah! Definitely go check out the details of that giveaway here, as I have it on good authority that there have been very few entries to date, so your chances of winning are high. Since I’m a member of Team VGW, donations directly to me count towards the contest, too!

Now I know I had a lot of lofty incentives in my previous post that never came to fruition for a variety of reasons, so I’m going to scrap all that and give everyone who reads this post to vote for which titles you most want to see me play!

You can even submit ideas for other games I haven’t included, but of course there’s always the possibility that I don’t own it or have already played it, so please keep that option for general suggestions only. The highest voted picks will have the highest priority in my play list, but of course I reserve the right to change my mind whenever I feel like! Let me tell you, 24 hours is a long time, so if playing one game over another means the difference between staying awake and phoning it in early, I’m going to do whatever it takes to stay awake!

Tune in from 3 am PDT (awful time, I know, but that’s actually 8 pm here in Australia) to my Twitch account to watch me play games in real time! I’ll also be tweeting my antics if you’re not interesting in watching/listening to me ramble. Video Game Writers will be giving away game codes and swag the whole day, so be sure to follow them, too!

I hope to see you on Saturday!

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Angelique (GBA) Gameplay and Impressions

9 / 27 / 124 / 18 / 15

After taking a walk down nostalgia lane with Angelique‘s packaging and manual in my last post, I sat down with the game so that I could report back on its gameplay systems and how it stacks up against modern otome games.

The game begins with your character, your rival Roselia, and nine guardians at an audience with the Queen of the Cosmos and her assistant, Dia. You’ve been selected to take part in an exam to compete to be the next Queen, and it’s your job to shape your country into whatever kind of land you choose – as long as you end up with a higher population than Roselia at the end! 
In order to make your land prosper, you’ll need to request the aid of the nine guardians, each with their own unique powers. You can do things the “clean” way and use them to make your people happy, or fight dirty by having them sabotage Roselia’s land. 
Before you jump in, you need to choose your star sign and blood type. This influences what guardians have a higher compatibility with you from the start. 
Angelique uses an energy system to dictate how many actions you can do each day. You begin in your brilliantly pink room with four energy hearts at the start of the game, but achieving certain goals will reward you with more hearts. When I finished my first playthrough, I had a total of six hearts. 
This is what you’ll see when you leave your room. Selecting a destination doesn’t use any energy, which is great if you get sidetracked like me and find yourself somewhere you didn’t mean to go. At the top left is how many energy hearts I currently have, and above that is the number of people in my country. As you can see, I’ve just started, so I don’t have anyone yet! The center tells you what day it is, and at the far right is Roselia’s stats. 
The bulk of the game is spent going around to each of the nine guardians to ask for their aid. Here I’m asking Olivie to give me lots of power. This uses four hearts, which means I’m done for the day. Alternatively, I could’ve picked the left option, which means he would only use a little power. This only consumes two hearts and means I would still have two left to go ask another guardian for a little power, if I wanted. 
Once you’re out of energy, it’s back to your room for a good night’s rest. While you’re sleeping, any guardians you’ve contacted will do their thing, which brings me to the most tedious part of the game… watching each guardian’s animation every single day. There’s no way to fast forward this, and especially later on in the game when you have multiple guardians bestowing their powers on your land at the end of the day, it feels like it takes forever for the cutesy guardian-specific animations to finish. As you can see above, Olivie’s power involves throwing hearts all over everything. 
If you’re really popular, you might have a guardian visitor when you wake up in the morning. You can either let them in or ignore them, but according to this guide, it’s actually better to let them in and then turn them down rather than ignoring them entirely. Don’t worry, I’d never turn down a guest! Hanging out with guardians is one of the quicker ways to raise their affinity level. Not only is this important for building a relationship with them (if you want), but guardians with a high affinity level will randomly bestow their powers on your land at the end of the day, even without you asking! 
You’ll be seeing a lot of that waterfall, as it’s only one of two date spots in the game… 
Every six days, you’ll go down to check on your country. The game encourages you to talk to the people, but your only real connection to the “people” is this super-cute representative with the stylin’ cap who grows older as you progress through the game. It’s helpful to listen to what he says, as he’ll usually indicate which guardian’s power would be best for the next week, but I’m not sure that it really matters whether you listen to him or not (though I generally did). 
Of course, this wouldn’t be an otome game without some way to gauge how you’re doing with the wide variety of male characters, which is where this fortune teller comes in. Remember, the goal is to end up with one of them in the end, after all. Well technically, in Angelique you can also become Queen, which puts a nice spin on the traditional formula, actually. It’s great to see an otome game that doesn’t treat being alone at the end as a “bad” ending! 
This is what an individual guardian’s stat screen will look like at the beginning of the game. The top gives their name, power, star sign, blood type, and a brief description. At the bottom left is Roselia and your affection levels with the guardian, and below that is your compatibility. I’m not sure what computability has to do with anything, but it may influence how easy it is to raise their affection. 
And that about sums it up! There’s just one more thing: you have one day of the week off, which you can use to spend time with whichever guardian you choose. These dates help raise your affection level, and sometimes you’ll be treated with special scenes with the characters. Then it’s just rinse and repeat… 
Playing Angelique was a great learning experience, but I have to admit that it got very repetitive very quickly. There are few dialogue options, so you’ll quickly be seeing the same things over and over again, and the inability to fast-forward through the guardian animations at the end of the day is downright infuriating! I honestly found it difficult to play through all the way to the end because of it. But I did, and I managed to raise my affinity with one of the characters to 200, confess to him, and… Voila!
I definitely recommend at least giving a rom of Angelique a shot, especially if you’re a fan of otome games. Because it’s so repetitive, it should be very easy for non-Japanese speakers to play, as well! It may not be the best game I’ve ever played, but I’m certainly glad I can say I’ve played it. 
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Help me raise money for charity! (update)

9 / 25 / 124 / 18 / 15

This year I’ll be doing something I’ve never done before, and I’m extremely excited to share it with you all! Video Game Writers is taking part in the Extra Life gaming marathon to raise money for Children’s Miracle Network Hospitals around the United States and Canada, and I’ve jumped on board! On October 20th, myself and a number of the VGW staff and readers will play games in our backlogs for 24 hours straight, and many of us will be streaming our gaming sessions online for your viewing pleasure. You can view the official VGW event listing on Facebook here.

If you could take a few seconds to check out my personal fundraising page and perhaps donate a dollar two, it would be greatly appreciated. All donations will be going directly to the Vermont Children’s Miracle Network Hospital, as that’s where I was born and raised, and I would love to give back to my home state. And for those of you who are interested in my gaming streams, I have a couple of neat incentives planned.

I’ll probably have at least one of each of these
over the 24 hours! 

UPDATE: It looks like the amazing folks at Corel Corp. will be providing me with a review unit of the game capturing hardware, so I will able to stream PC, Wii, and PlayStation games! This changes my incentives slightly –– instead of having two separate goals, I’m just going to work towards my original target of $300. If I reach that by October 10th, I’ll open up what games I’ll be playing to a community poll! There may also be some special giveaways for those who donate in the form of game codes, so keep an eye out for those!

First, if I reach my target of $300 by October 5th, I’ll purchase a Roxio Game Capture HD Pro so I can stream PlayStation 3 and Wii games to my Twitch channel in addition to PC games. Currently I do not have any game capturing software, so I am limited to streaming PC games only, which severely limits the number and type of games I can play. Currently, the only games in my PC backlog are Amnesia: The Dark Descent, LIMBO, Bastion, Lone Survivor, Psychonauts, Sword and Sorcery EP, VVVVVV, and Chantelise. Come to think of it, that would probably keep me busy for a while, but wouldn’t you rather see me play more Japanese games?

If I open my backlog up to include Wii and PlayStation titles, things get a lot more interesting. A quick sampling of games I own but have yet to play includes: Nier, Alice: Madness Returns, Disaster: Day of Crisis, Little King’s Story, Sin & Punishment: Star Successor, Monster Hunter Tri, Pikmin 2 (Wii control enhanced version), Sakura Wars ~ So Long, My Love ~, Saints Row 3, Um Jammer Lammy, and many more! Helping me reach my goal early will ensure that I can play a wide variety of games!

I won’t be tackling any 40 hour RPGs in an attempt to power through as many
games as possible. How many do you think I can beat?

And finally, if I reach my stretch goal of $400 by October 15th, I’ll leave the decision of what games I play to all of you! I’ll compile all of the above selections into a poll (plus a few others) where anyone can vote, whether they’ve donated or not. So if you really want to make sure to see me suffer through the entirety of Amnesia: The Dark Descent while hyped up on caffeine and only semi-lucid, don’t forget to donate!

Thanks for taking the time to read this post, and in closing, I’d just like to remind everyone that reads this blog that there is no pressure for you to donate whatsoever, so please, only donate if it’s something you feel comfortable with doing. I am not making any profit out of this, and am simply doing what I can to help a Vermont children’s hospital and play some fun games in the process. Finally, everyone is free to watch my game streams on the day at my Twitch channel, whether you’ve donated or not! I hope to see you all there!

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Dissecting Final Fantasy 20th Anniversary Ultimania File 3: Battle

8 / 16 / 124 / 18 / 15

Every once in a while, Shaun and I stumble upon a really good find here in Brisbane. First it was the talking Pikachu and Rilakkuma plush keychain at the local vintage shop, then it was the Japanese Harvest Moon: Friends of Mineral Town strategy guide from the used bookstore in the city. Now, I dare say we’ve uncovered the crown jewel of awesome game-related discoveries: the Final Fantasy 20th Anniversary Ultimania File 3: Battle. Where did we find this rare tome, you ask? In the discount bin of our local comic book store for only $25! To get an idea of what a steal this is, $25 is pretty much on par with what you’d pay for this beast if you bought it from a bookstore in Japan… yet it was originally listed here at a whopping $70!

Now, the Final Fantasy Ultimania series is basically a bunch of glorified guide books for, you guessed it, the Final Fantasy games. They don’t generally contain step-by-step walkthroughs of the game, but instead act as a catalog for everything from weaponry to enemies, with in-depth character profiles and exclusive developer interviews containing all sorts of nuggets of information about the world of Final Fantasy.

The 20th Anniversary trilogy of books was released in 2008 (on that note, it’s kind of scary to think that Square Enix is celebrating Final Fantasy‘s 25th anniversary this year), each book focusing on a separate facet of the Final Fantasy world –– one for characters, one for battle-related information, and one for scenario, or the game’s story/world. As you can see, this particular volume is of the battle persuasion, meaning it catalogues everything pertaining to Final Fantasy battles from Final Fantasy I all the way up to Final Fantasy XII (including X-2!).

I have to say, I never thought I would be compelled to pick up a Final Fantasy Ultimania, but flipping through 20th Anniversary Ultimania File 3: Battle is a real joy. There’s everything from character stats and enemy information to summon lists and all sorts of neat comparison charts for all the different Final Fantasy games… I think anyone who’s a fan of a series will soon see what I mean!

Character profiles certainly aren’t as in-depth as they would be in the character volume, but the short descriptions featuring Amano or Nomura’s art, along with sprites and alternate versions, if available, is a nice touch.

I’m glad they didn’t actually localize his name as “Balflear”
All of the different job sprites from Final Fantasy V
I’m really happy they included Final Fantasy X-2. The dress spheres were
something else! 
And, of course, there are pages and pages of enemies in each game’s bestiary! I love the comparison images from Final Fantasy IV. 
Shaun has played Final Fantasy VII at least seven times,
but he says he’s never seen this enemy! Hard to believe,
isn’t it? 
A fun comparison page detailing a variety of common enemies in the
Final Fantasy series. 
One of my favorite aspects of this book are the comparison charts –– here we are treated to three different Bomb designs, along with alternate names (Grenade, Balloon). Did you know that the only Final Fantasy that didn’t feature Bombs was Final Fantasy I? I didn’t!
More monster comparisons! This time we’re treated to the wide range of deadly optional bosses from the games. Can you name them all? 
Summons! Another one of my favorite sections. These are all from Final Fantasy VII. I love that Moogles and Moombas even get their own summons. Final Fantasy definitely needs more Moombas. 

All sorts of interviews are scattered throughout the book. I can’t wait to
read them!
And there you have it! This may in fact be the best $25 Shaun and I have ever spent. Well, maybe not quite, but it’s still a very exciting purchase. I have a feeling we’ll be flipping through File 3: Battle for years to come. 
If you have anything in particular you’d like to see from this book, feel free to let me know in the comments and I’ll do a second round up of pictures for my next post! 
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Corpse Party: 2U Demo Impressions

8 / 4 / 124 / 18 / 15

Or “I literally couldn’t fit the whole name of the game in the header.” Excuse me if I continue to shorten Corpse Party The Anthology: Sachiko’s Game of Love – Hysteric Birthday 2U to Corpse Party: 2U, as any other alternative is just far too long.

Now that that’s out of the way… Some of you may remember that I was quite enamored with Corpse Party when XSEED Games released it in English last October. Japan is quite fond of the series, as well –– it’s spanned a manga series, as well as a direct sequel titled Corpse Party: A Book of Shadows, which is currently only available in Japan (c’mon, XSEED!) and, well… Corpse Party: 2U. 
“That’s right, a romantic comedy. High school romantic comedies are really
popular right now, right?”
Since Corpse Party: 2U is a spin-off of the main series, some knowledge of the original source material helps, but is not necessary. Instead of following in the footsteps of its two predecessors, 2U features next to no horror elements, throwing away the scares in exchange for over-the-top fan service and harem anime-style antics. The basic premise as introduced by the portion of chapter one included in the demo is that Sachiko, the namesake of the charm that causes students to be transported to the hellish alternate dimension that is Heavenly Host Elementary, wants to do a romantic comedy with the students trapped in the school. Thus, this game is firmly rooted in light-hearted comedy, though series fans will notice some morbid undertones and references to things less than pleasant. There’s even a flashback to a certain character’s iconic death from the original Corpse Party!
I have to say I’m more interested in the gruesome death scenes than I am
in seeing teenage anime girl cleavage. 
The main problem I have with Corpse Party: 2U largely stems from the discussion I had on fan service the other day. Though there are elements of female fan service in the original Corpse Party, it largely fit  with the disturbing themes (even then, there were a number of misplaced panty shots that really missed the mark, in my opinion). Though this may have not been the intention of the creators, I felt some of the fan service elements, particularly in the scenes involving the game’s youngest female character, actually enhanced the horrific nature of the game. Put all the characters in a comedic situation, however, and the fan service just becomes over-the-top. 
Yes, this is an actual scene in the game. No, it was not in the demo.
I’ll admit, I was not able to finish the Corpse Party 2U demo. It was just too slow starting (there was nearly 20 minutes of the characters arguing about who should be the protagonist of Sachiko’s proposed romantic comedy), and I did not find it humorous in any way. At one point, Sachiko offers to let the students see if they can try and survive the halls of the school in order to gain freedom for themselves and a comrade of their choice, which does allow the story to advance slightly, but overall there was just a lot of uninspired chatter between cutsey female characters that will only appeal to an extremely limited audience. 
This is around the time I really started wondering why I kept playing…
Though I wasn’t really planning on picking up Corpse Party 2U, the demo has cemented my decision not to do so. The series is at its best when it remains firmly within the horror genre –– putting familiar characters in a harem-like setting may appeal to a limited range of fans, but it certainly doesn’t appeal to me. I’m sad to see this series delve into fan-fodder territory, and I hope they return to their horror roots for future installments. 
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Thoughts on Fan Service in BlazBlue

7 / 30 / 124 / 18 / 15

Fan service. Anyone with a passing interest in Japanese media, be it manga, anime, or video games, has probably encountered fan service in some form or another. Fundamentally, fan service is anything added to a product with the intent of pleasing fans, whether it be excessive violence, sexual elements, etc. (or anything catered towards a specific fandom), but in recent years it has come to be most often associated with titillation – think panty shots, skimpy clothing, and pin-up-like poses. 

Swimsuits are a common sight in anime magazines
As a self-proclaimed feminist and someone who pays very close attention to representations of both men and women in the media I consume, I consider myself fairly in-tune with fan service and its various forms across Japanese anime/manga and video games. I want to start off by making it clear that I don’t believe there is anything inherently wrong with fan service (who doesn’t like products that are specifically catered towards their demographic?), but I have a very hard time coming to terms with the level of excessive female fan service in majority of popular anime/manga and video games today. 
One series that is particularly notorious for gratuitous fan service of the decidedly female variety is BlazBlue. And, funnily enough, I consider myself a fan of the series. Now I’m sure we could argue all day about fan service and sexism in fighting games –– after all, they’re generally the go-to games for pointing out sexism in the industry –– but I think an equally worthwhile discussion is how we, as individuals, come to accept our interest in media that clearly has elements that rub us the wrong way, for lack of a better phrase.
Here are a couple of official illustrations of two female characters from the series:

Now I’ll be the first to admit that I absolutely refuse to play as either of these characters purely on the basis of aesthetics alone. I understand that the studio behind the BlazBlue games has a demographic they are catering towards, but I also know there is a large community of female fighting game players, as well. Sometimes that’s hard to believe, especially when BlazBlue is riddled with things like this:
A common character illustration from BlazBlue‘s story mode
And would you believe that I’m not even going to touch the huge amount of fan service outside of the illustrations, such as continuous references to the various female characters’ cup sizes in in-game dialogue? Honestly, it’s impossible to address it all. 
I think the thing that surprises me the most about BlazBlue is that it isn’t some obscure visual novel or a manga series aimed specifically at horny men who want to look at pictures of girls in their panties all day. This is a popular fighting game that a wide range of people play, and yet it’s full of sexualized depictions of its female characters and racy dialogue. 
So why do I play it? Well, it’s fun, of course, but every time I turn the game on I find myself cringing at something or other. I can’t help but ask my self, “Why does this need to be here?” Is fan service so fundamentally integral to BlazBlue? Can we just chalk it up to the Japanese being their usual whacky selves? Thinking about all of this is giving me a headache. 
I honestly don’t know where to end this discussion, as I can’t come up with an answer as to why BlazBlue and so many other popular games feel the need to sexualize their female characters to such an extreme extent. More importantly, if I don’t like how women are represented in these games, should I just stop playing them? There are so many different types of people playing video games than just straight men who enjoy this narrow idea of fan service, so why isn’t there more media acknowledging this? 
In closing, I’d like to highlight the very small amount of male fan service found in the BlazBlue universe. There’s not much, to be sure… 
An official CD featuring a male character with an open shirt
in a sexy (?) pose? Gasp!
An actual in-game CG. Arc System Works must be aware that this character
has a number of female fans…
A fan illustration. Proof that BlazBlue is subject to more than one
type of gaze.
For more discussion of fan service in manga, see Manga Bookshelf’s Fanservice Friday series. Those interested in a more academic approach to fan service in anime and manga would benefit from reading Keith Russell’s The Glimpse and Fan Service – New Media, New Perspectives. Unfortunately I could not find any discussions of fan service in video games, but if there’s something I’m missing, please let me know. 
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Welcome!


Name: Anne Lee
Birthday: December 13
Fav food: Mochi

Chic Pixel is where I write about my favorite aspects of Japanese pop culture, with a focus on the cute and nerdy! Read More >

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Check out these super cute Sanrio blind boxes I go Check out these super cute Sanrio blind boxes I got from Miniso! Which one do you like best? ✨
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Hello 2023! 💖💖 And hello IG! You’ve probab Hello 2023! 💖💖 And hello IG! You’ve probably seen me in stories but it sure has been a while since I posted on the feed 🥲 check these adorable chocolates @mayhaps.bella got me in Belgium! 🍫🍫 2023 goal is to share more because I love to take fun pics interact with you all! And less worrying about the pressure to post videos unless I feel like it haha 😆 what’s one fun thing you’re looking forward to in the rest of January? 
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How cute are the contents of the Moonlight Magic 🌙 Hello Kitty and Friends @bokksu box? I love the pouch and coin purse designs! Whenever I get one of these snack boxes, I  dole out the snacks over a week or two for maximum enjoyment 😋 I can't wait to try the pudding mochi especially! #gifted
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I've been wanting to try trading card deco since I I've been wanting to try trading card deco since I saw @bunnycartoon share her amazing designs! For my first attempt I had to bling up this perfect retro Super Mario Bros. movie card 🍄 Ready to add stickers to every card I own now 😝 
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I caved and bought the Splatoon 3 OLED Switch! It’s so pretty 😍😍 If you like to play in handheld mode, the OLED screen is a huge improvement!!
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#splatoon3 #splatoon #nintendoswitch #nintendoswitcholed #ninstagram #nintendogram #inkling #divoom #ladygamer #gamergirlsofinstagram #gamersofaus #figma #figmaphotography #geekgirl #nintendofan #splatooninkling #inkling #joycons #handheldgaming #handheldgamer #nintendoworld
How cute is this Keroppi water bottle?! 🐸 You'r How cute is this Keroppi water bottle?! 🐸 You're meant to color on it with markers but I love the black and white look so I'm keeping it as is. Thank you so much for sending it and the Sanrio puzzle to me, @cozynamie! It came at a really tough time when I was going through separating with my husband of 12 years and it really lifted my spirits. I'm really grateful for all of the wonderful people I've met here on IG and am happy to have energy/motivation to post more again 💕
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#sanrio #sanrioaesthetic #sanriocore #keroppi #keroppilovers #sanriocharacters #kawaiiness #kawaiiaesthetic #kawaiilifestyle #kawaiilife #kawaiioftheday #nerdyflatlay #cuteaesthetic #pinkaesthetic #cutenessoverload #pinkgirl
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