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Tag Archives: visual novels

It’s time to announce some otome games, Idea Factory International!

3 / 13 / 155 / 13 / 15

Idea Factory International is scheduled to have their first ever press event sometime next month, and I’m crossing everything that can be crossed in hopes that they announce an otome game localization for the PS Vita. It’s been a little over a year since they first commenced operations on September 30th, 2013, and despite a wealth of otome games in the Otomate line at their disposal, they have yet to release, let alone announce, a single title.

HakuokiAksys
Hakuouki: Demon of the Fleeting Blossom for PSP. To learn all about the localization, listen to episode 18 of Chic Pixel Plus featuring localization editor Ben Bateman!

But why haven’t they? Comments from publishers in the past have alluded to the immense amount of money and work that goes into localizing the book’s worth of text in the usual otome game, but dialogue-heavy RPGs such as Idea Factory International’s Hyperdimension Neptunia must be a similarly text-heavy affairs. Of course, there’s also the argument that series such as Hyperdimension Neptunia already have an established audience in English, whereas many otome games do not, but Idea Factory International has already had relatively good success with a number of games in their Hakuouki otome game series on various platforms (most recently smartphones).Idea Factory International has already published a number of games from one of its subsidiaries, Compile Heart, so it’s not a stretch to assume that it could just as conceivably work with its otome game subsidiary, Otomate, to bring one or more PS Vita games to an English-speaking audience.

Hakuouki SSL wallpaper
Hakuouki SSL ~sweet school life~ takes place in an alternate reality where all the characters are normal high school students.

I contacted Idea Factory International regarding the inclusion of certain Japanese games on the site, but was told by Marketing Coordinator David Alonzo that it did not indicate an intent to localize said games. If nothing else, however, it shows that Idea Factory International has some interest in informing English-speaking fans about their otome games, though they haven’t kept their site up to date with every single release.Looking at the game section of Idea Factory International’s website, it’s interesting to note that there are two listings for Japan-only PS Vita otome games, Hakuouki SSL ~sweet school life~ and AMNESIA World, both spinoff titles for their respective series. With new games coming out from Otomate nearly every other month, it’s noteworthy that these are the only two Japan-only PS Vita otome games listed on their site.

It’s also worth mentioning that a new company called Otomate World recently launched a website, Facebook, and Twitter account. So far, it has only been used to promote iOS and Android versions of Hakuouki, which currently only appear to be available in Asian markets (when I attempted to view Hakuouki in iTunes, for example, it asked me to switch to the Vietnamese store). These smartphone versions of Hakuouki do not appear on Idea Factory International’s website.

Amnesia otome game artwork
AMNESIA is one of the more popular otome games in Japan currently.

But is it necessary to appeal to a broad audience for an otome game to be successful in English? While smartphone games are certainly easier to get into people’s hands due to nearly everyone owning a device that can play them, the fact that the Shall We Date? series and others have seen so many installments suggests that there is definitely a market for otome games in English. Unfortunately, most console otome games over the past few years have been released for the PSP, and it’s not a stretch to say putting the effort to localize and release a PSP otome game in English in 2015 would be financial suicide. However, the PS Vita is seeing more and more otome games, particularly from Otomate, and while the install base is but a fraction of the smartphone market, have Hakuouki and Sweet Fuse not proved that there is room for otome games on underdog handhelds?In response to my request for a comment regarding the potential of Idea Factory International localizing an otome game, David replied, “I will say that we’ve heard a lot of requests from people to bring over certain otome titles, and I think it’d be awesome to do so! Hopefully we can do so in the future, but for now we don’t have any news about that.” Notably, the company has a section in its forums for localization requests that features an otome game thread that was created in November 2013 and remains relatively active. Otome game fans seem particularly interested in AMNESIA, which was also one of the top requests in Aksys Games’ forums (which are currently down, so unfortunately I can’t provide a link to that thread). AMNESIA, Diabolik Lovers, and Hakuouki are undoubtedly Otomate’s most popular series in Japan currently, but the fact that Hakuoki is the one to have received an English release suggests that AMNESIA and Diabolik Lovers might not have as wide-reaching appeal (as someone who has played both, I can attest to that).

Binary Star otome game screenshot
Binary Star is one of the many Otomate games to come out on the PS Vita in 2014.

I was originally going to make this article a list of otome games I would like to see announced at Idea Factory International’s press event, but in all honesty, I don’t care. There are so many Otomate titles to choose from on the PS Vita now, from AMNESIA and Diabolik Lovers to Code: Realize ~Sousei no himegimi~, Binary Star, RE: VICE[D], Kokuchou no Psychedelica, upcoming Shinobi, Koi Utsutsu, and more, that I would be happy to support whatever it thinks will be most successful. But if Idea Factory International announces the rest of its lineup for 2015 and chooses not to include an otome game, I feel it will be making a clear statement that handheld otome games are not an avenue it does not consider worth exploring.I don’t profess to assume anything about the business end of games localization, and don’t want to sound like I am dismissing the risks involved with localizing games with very niche audience. However, we have seen time and time again that western publishers are happy to take risks with titles that will appeal to the hardcore “otaku” crowd, such as Idea Factory International with Monster Monpiece and NIS America with Criminal Girls, both of which required editing out potentially offensive content in order to release in western markets (it’s worth noting that despite getting a European release, Monster Monpiece never made it to Australia).

I really hope, for the diversity of niche Japanese games in English, that my cynicism is proved wrong.

Update: IFI announced that they’ll be localizing AMNESIA under the title Amnesia: Memories!

Note: I don’t intend to discredit the importance of smartphone otome games, but rather assert that there is a wide range of quality games being released on the PS Vita that would be great candidates for potential English releases. 

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Demo Impressions: No, Thank You!!! (MangaGamer)

11 / 12 / 149 / 29 / 15
Back in July, MangaGamer announced that they would be releasing two very exciting titles in English – the boys’ love game No, Thank You!!! and otome game OZMAFIA!!. While neither has a firm release date yet (though it looks like they’re aiming for sometime in 2015), No, Thank You!!! now has a rather beefy (pun intended) demo to help gather buzz and allow fans to try before they buy.

The trial edition can be downloaded from the MangaGamer website (the product listing page is very NSFW, so beware before you click) or this blog post if you have trouble creating an account on their site. While the game is for PCs, the game’s translator Haro has posted a tutorial on how to run the game on a Mac (which I myself have done). The demo covers the game’s opening scenario as well as one sex scene for each of the main characters, and will probably take about an hour or so to complete depending on how fast you click through it.

In No, Thank You!!!, you play as the amnesiac protagonist Haru, who takes up a job at an upper-class bar after saving the bar’s owner from being hit by a car (which, subsequently, is how he lost his memories). During his first night on the job, you’re introduced to the five main characters and get a glimpse of the game’s overarching narrative before the game offers you the choice to of whose butt you wish to grab, which then leads into a sex scene with that character taken from later in the game.

The main reason I wanted to check out this demo was to see how the localization fared, and I’m happy to report that I wasn’t disappointed! Haru’s internal monologues are often quite humorous and all of the text flowed really well.

Another pleasant surprise was the fact that text you’ve already read appears in blue – a simple addition, but one that’s really helpful in visual novels when completing multiple character paths. I’m surprised not all companies do this!

Of course, one of No, Thank You!!!‘s big claims to fame is the option to toggle the men’s hair on and off at any time in the game. I’ve never seen a BL game do this before, but it’s great that they’re able to cater to different tastes! I hope more games follow suit in the future.

This doesn’t really sound like sexy fun times to me…

In the interest of being honest, I think it’s important that I also mention a few issues I have with the game so far. Haru is an extremely outgoing protagonist that takes control in all of the sexual encounters in the demo, making him a traditional seme, and nearly all of the sex scenes have some element that makes them not completely consensual. This continues the trend seen in the bar scenes where Haru constantly invades the other characters’ personal space. He often proclaims that he’s engaging in “sexual harassment,” which is a term often used jokingly in Japanese media (and is similarly used for humorous effect here), but personally, I don’t really find a character that is constantly “harassing” everyone to be all that appealing.

Similarly, I would much prefer to see sex scenes where both parties are really enjoying the encounter, rather than the one-sided slant all but Hiroyuki’s takes in the demo. I’m sure the full game sees Haru’s relationship with each character develop to the point where everyone is clearly having fun when they do have sex, but I didn’t really like the way pleasure was depicted as repressed/resentful in the scenes in the demo.

Regardless, I very much want to support the release of more BL games in English, so I will happily pay $39.95 for the game when it does come out. If my impressions have you on the fence, I highly recommend you check out the demo yourself! I would love to hear everyone else’s thoughts.

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4 visual novels I have to play before 2015

9 / 9 / 149 / 29 / 15

I have been monumentally busy lately. Terribly, soul-crushingly busy to the point that I have absolutely no idea how I’m going to fit in everything I want/need to do. On top of that, my monthly Community Game-Alongs keep me acutely aware of exactly how much time I have left in the year… And it’s not a lot.

So, how can one ever hope to manage one’s time?! With a handy list, of course!

There are tons of games I want to play over the next few months, but I had to narrow things down for the sake of this post, and my sanity. Since I’m on a major otome game/visual novel kick lately, I figured that was as good a place to start as any, and I also wanted to use it as an excuse to cover some games that may not be talked about very often. And thus, I present to you: four visual novels I have to play before 2015!

Clover Toshokan no Juunin-tachi (release date: September 26)

This is one otome game that I absolutely did not have on my radar until I happened to see it pop up for preorder on Ami Ami (that site is going to be the death of me). My interest was piqued for purely superficial reasons – the game has the word “library” in the title, and the art was appealing, albeit a little generic. But this game isn’t just an otome game that features a library! The male suitors are literally books. That’s right, the books in the library have come to life, from the cutesy picture book to the wild-looking travel book. Even though this game is for PC and I generally prefer to play games on consoles, I will readily admit that the prospect of dating books completely sold me on the title.

Nekketsu Inou Bukatsu: Trigger Kiss (release date: October 2)

I have a feeling this list is going to quickly make me sound very shallow, but there was only one thing I knew about Trigger Kiss before I started writing this post, and that was that there is a mechanic in the game that actually has players kiss their Vitas. I literally needed no other information before placing my preorder. I figure if games like Monster Monpiece with its erotic Vita-rubbing gameplay mechanism can be popular enough to have an English release, then I’m going to do my very best to make sure everyone knows about what else is out there! Apparently the mechanic is rationalized by the fact that all of the characters have special powers… and the heroine’s is that she can increase the powers of others by – you guessed it – kissing them. All right, sign me up!
DRAMAtical Murder re:code (release date: October 30)
DRAMAtical Murder is one of those games that I really should play, but have never gotten very far in, largely due to the fact that it’s PC-only (that doesn’t bode well for Clover Toshokan no Juunin-tachi…). Now that the ages18+ BL visual novel is getting an all-ages Vita release, I have a feeling I’ll finally be compelled to go through and finish the whole thing. I just love the game’s cyberpunk-like aesthetic and focus on things like games and technology (so meta!), and I can only imagine how great it’s going to look on the Vita’s OLED screen! Just a warning, though: if you find yourself interested in learning more about DRAMAtical Murder, I would suggest staying away from the currently-airing anime. It’s a good laugh if you don’t take it seriously, but the low production values really aren’t doing the series any favors.
Code: Realize – Sousei no Himegimi (release date: November 27)
It’s high time an otome game tackled a steampunk setting, so I am 100% on board with whatever Code: Realize plans to throw at me. Taking place in London and featuring bishonen versions of famous literary characters such as Van Helsing and Frankenstein, everything about this game says that I’ll love it… aside from the premise. Apparently it features an amnesiac heroine who has some kind of disease that causes everything she comes in contact with to rot. After my experience with Amnesia, I think it’s safe to say I’m extremely wary of an otome game that uses amnesia as a plot point, but I can’t help but be drawn in by the gorgeous art, characters, and setting. I hope it doesn’t disappoint!
There are so many other games I could have included, but alas, any more than four and I doubt I’ll be able to make good on my word to play them before 2015. As it is, I still have piles of visual novels I’ve purchased and still haven’t touched!
Visual novel or not, what are you looking forward to playing for the rest of the year?
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Manga Gamer acquires OZMAFIA!! and No, Thank You!!!, making it my new favorite company

7 / 4 / 149 / 29 / 15

I don’t always feel the need to do news posts here on Chic Pixel, but with announcements as big and exciting as these, I just couldn’t pass them up! Manga Gamer, the bishojo game publisher, revealed their new game lineup at Anime Expo today, which included not one, but two titles aimed squarely at the otome and fujoshi demographic (aka me), OZMAFIA!! and No, Thank You!!!. I like to imagine those excessive exclamation marks were included in the titles because the developers knew how happy fans would be to have them localized…

The fact that OZMAFIA!! will be coming out in English isn’t exactly new, as the developer, Poni-Patchet, announced as much at the game’s one year anniversary event a week ago, but this is the first world we’ve gotten of who’s actually helping them bring over the PC-only title. According to Manga Gamer’s Anime Expo panel, they will be looking to bring the title to Steam, as well.

OZMAFIA!! is pretty much exactly what you’d imagine it to be from the title: it’s an otome game (romance visual novel for girls) that features a mafia… based on Wizard of Oz characters. While some of the romantic interests are loosely styled around memorable characters such as the Scarecrow and Tin Man, other rival mafias get their inspiration from Grimm fairy tales, among other classics. For those familiar with otome games, the artist behind all of the illustrations is none other than the woman who worked on Diabolik Lovers, one of the most popular otome game series in Japan at the moment.

No, Thank You!!!, on the other, hand, came completely out of left field. Otome games have been typically hard sell for western publishers, but BL games have been even harder (Is that a pun? Don’t ask). Well, Manga Gamer is ready to take on the challenge with what will be the first English release of a BL game since Enzai: Falsely Accused came out way back in 2006! No, Thank You!!! is, in my opinion, extra special as it really starts to blur the lines of bara (a general term referring to pornographic material aimed at gay men) and BL (generally for a female audience). Not only do the men have much more varied character designs than the usual BL fare, but they’re a wide range of ages, and players even have the option to toggle their body hair on and off at any time during the game! Now that’s something!

I’ve previously expressed my disappointment with western publishers passing over games aimed at a female audience in favor of more of the same, so it’s time to make some noise and really celebrate this news! While OZMAFIA!! probably wouldn’t have been a game I’d have specifically sought out myself, No, Thank you!!! has been on my radar since before it was released in Japan (in fact, I’ve written about it twice). If you’re at all interested in more varied games getting localized, please let Manga Gamer know how thrilled you are that they’re releasing these titles, and consider picking them up on release!

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Name: Anne Lee
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