Heave Ho, a couch co-op multiplayer game for Nintendo Switch and PC/Mac developed by Le Cartel Studio, has been on my radar since it came out mid last year, especially after watching the hilarious Quick Look for it on Giant Bomb. With a 50% off sale on the Nintendo Switch eShop and some friends coming over to visit now that quarantine restrictions in Australia have been largely lifted, I figured this was the perfect time to try it out!Read More
Wow, it’s been ages since I did a First Impressions post! My First Impressions series is pretty self-explanatory: basically, it serves as a chance to share my opinions on a thing (almost always a game) before I finish it and write a full review. This time, I want to talk about Tengai ni Mau, Iki na Hana (天涯に舞う、粋な花 or “refined flower, dancing on the horizon”), an otome game by Otomate that released back in April for the PlayStation Vita.
Tengai ni Mau, Iki na Hana was voted by my lovely Patreon supporters to be my import game review for April, and I was super excited to play it! That is, until it turned into one of the most frustrating otome games I’ve ever played…
The second Monster Hunter World beta is currently underway for PlayStation 4, so I jumped on the chance to spend some time with it. As a relatively new but very avid Monster Hunter fan (I started with the Japanese version of Monster Hunter 4 in 2013), I’ve been apprehensive about the footage I’ve seen of Monster Hunter World so far.
The monster, armor, and environments look really drab! The game shows you how much damage you’re dealing! These may seem like minor nitpicks, but when it’s the little details that got me into the series in the first place, I was worried so many changes might indicate that Monster Hunter World might not be for me. Luckily, the game still feels like the Monster Hunter I know and love!
Toraware no Paruma (囚われのパルマ, or “imprisoned palm”) is the first mobile otome game from Capcom, and an ambitious one at that. The game centers around your interactions with and observation of the male character Haruto, who is imprisoned after a “certain incident” that he has no memories of. In fact, he has no memories of anything, and you’ve been transported to the island where he’s being held captive to act as his counsellor and try to find some answers.
Kyoukai no Shirayuki was my most anticipated game of the year, so I’m really excited to finally share it with you! As a dark otome game loosely based on aspects of Snow White with art by Kinako (Gatchaman Crowds), it ticks all the boxes for me. But since I can be incredibly slow to actually finish things, I thought it would be fun to share my first impressions of the game after finishing Saji Kakeya’s route!
First Impressions is a brand new series where I share my preliminary thoughts on any video game, anime, or manga titles I’ve been consuming! When I asked you all what you’d like to see more of on Chic Pixel in my September reader survey, I got a lot of responses interested in reviews and impressions pieces. Since I don’t always finish things fast enough to review them in a timely manner, First Impressions will enable me to share my thoughts with you that much quicker! Most items featured in First Impressions will receive full reviews at a later date. Be sure to leave me a comment to let me know what you think of this new format!