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Guess who’s in the Phantasy Star Online 2 open beta?

6 / 27 / 124 / 18 / 15

That’s right… I am! Okay, that wasn’t much of a surprise, considering I’m the one and only writer here at this blog, but still! I’ve never played a Phantasy Star game in my life, and certainly not Phantasy Star Online, mainly because I only got a Dreamcast after SEGA had already disowned the system and left it to die, so I never really played many titles for it. Even if I had, I probably wouldn’t have gotten into Phantasy Star Online anyway, due to the fact that it was, well, online. 

The only other online game I’ve had real experience with is Final Fantasy XI. Due to the fact that I was a massive Final Fantasy nut at the time (I pretty much thought Final Fantasy games were the only RPGs worth playing), I actually picked up a copy of the game when it launched. Needless to say, after spending hours installing the four or five discs onto my parents computer, I didn’t exactly get the Final Fantasy experience I so craved. After crafting some makeshift character, I jumped eagerly into the online world… Only to find that all of the other players completely ignored me when I wanted to quest with them and basically gave me the cold shoulder because I clearly didn’t exude the skill the required in a multiplayer comrade. Well, at least that’s the vibe I got. My memories are hazy, but I can tell you I booted up that game once, and only once, and never looked back after that. 
So, my impression of online gaming has always been one of a distant observer. But what makes Phantasy Star Online 2 any different? Well, to tell the sad truth… 
1. It’s Japanese (Like, literally in Japanese. There is no English version at the moment)
2. It’s pretty
3. I know people who are playing it
And, in an odd coincidence, my NeoGAF account happened to be approved right around when the beta started, so I was prompted to do some significant lurking in the Phantasy Star Online 2 Open Beta thread, and I liked what people were saying about it. So, after days and days of downloading the massive client and installing the even more massive batch of patches, I settled down with my 2008 MacBook (running Windows on Boot Camp, of course!) and created my very first character: 
Funnily enough, I usually prefer to make male characters, but that’s a story for another post. This is Riot, a human ranger. The ranger class is just like it sounds – a ranged fighter that utilizes guns to maintain distance from the enemy while still dealing significant damage. An interesting inclusion in Phantasy Star Online 2 is that you can actually switch from a more traditional top-down viewpoint to an over-the-shoulder view as a ranger, giving the game a much more third-person shooter-type feel. I found the over-the-shoulder view made it a lot easier to aim, so I kept it that way the majority of the time. 
As I’m not very well-versed in online games or Phantasy Star, I can’t really say how Phantasy Star Online 2 stacks up, but I will say this: it was a hell of a lot of fun. Not often do I find myself struggling to get to sleep because I’m busy thinking what type of character I’ll make next (technically you can only have one character per account, but I’ve made another so I can join a server a few friends are in). Though you’re of course limited to the character design you choose from the beginning, I found it interesting that you can actually change classes at pretty much any point in the game. I haven’t tested out the hunter (usual warrior-like class) or force (magic users) yet, though, as I quite enjoyed my time as a ranger. 
You’ll of course use the usual WASD to move and the mouse to aim. Clicking the left mouse button results in your weapon’s normal attack, while the right button is a powered up attack (I believe it’s called “photon arts”) that will take a few seconds to recharge once you’ve used it up. Finally, you can press the shift key and the left mouse button to do an even more powered up attack (called “extra action,” I believe), which consumes PP (also recharges, I think it takes longer than for the photon arts). 
A view of Riot in the lobby. Click to enlarge
Players can team up in groups of up to four to go complete missions (the game’s version of quests), and there are even some mission areas that are open to multiple teams at a time, meaning you’ll run into other groups of players trying to kill the same things you are! A neat addition that reminds me of Dragon’s Dogma is the ability to summon your friends’ characters to help you as NPCs even when they’re not online. Of course, there’s all sorts of customization to be had and loot to be found, but I don’t know enough about either of those things to give any further details, really. Admittedly, I haven’t really gotten the hang of equipping new abilities yet… 
Now, I’ve only played through the tutorial and two missions with a friend (thanks for the help, Mog!), so I’m still very much learning the ropes, but I have definitely enjoyed what I’ve played so far. Action is fluid and exciting, and the forest level, the first area you start in, is quite nice, though I don’t think anyone would say it’s pushing the graphical limits of modern PCs. Keep in mind this is a 100% free game that you will never have to put any money into if you don’t want to, and I’m running it on a MacBook from 2008! That’s a major plus in my book. 
I’ll definitely be spending some more time with Phantasy Star Online – as I mentioned, I’ve already decided to create another account so I can play with some friends in another ship (the game’s equivalent of servers). All data from the open beta will transfer over to the official release, so if you’re interested in giving it a go, now’s the time! The beta will run through the end of the month, with an official release coming later in the year. It’s also going to be released on the PS Vita sometime in early 2013, and SEGA is planning on having your saves be transferable between the Vita and PC version… all for free! Of course, the only detractor right now is that it’s entirely in Japanese, but don’t worry, there are plenty of guides for English speakers (starting here) to help you out if you want to make the jump.
Feel free to ask questions or let me know if you want to play together in the comments! 
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Spirit Camera: The Cursed Memoir Impressions

6 / 24 / 124 / 18 / 15

Spirit Camera: The Cursed Memoir is an ambitious title for the 3DS – one that seeks to utilize the system’s augment reality (AR) technology in unprecedented ways by bringing the world inside the game to your actual physical surroundings. When I first heard about it, it sounded quite ambitious, and its connections to the Fatal Frame series (the actual story mode in the game is called “Fatal Frame: Diary of Faces”) made it all the more appealing. Unfortunately, a slew of mediocre to poor reviews lamenting the limitations of the AR technology and subpar gameplay meant that Spirit Camera didn’t really live up to expectations.

Luckily for me, a friend purchased the game and kindly let me borrow it so that I could give it a spin and formulate my own opinion of the title. Before booting it up, all I’d really heard was that the story mode was painfully short and the 3DS’s camera could only pick up the AR book that came bundled with the game under the brightest of lighting conditions. In the hour or so I played of the title, I was surprised to find one of those statements to be not entirely accurate.

Though it’s true Spirit Camera must be played with some kind of light source, the majority of reviews have made it sound like you need bright daylight for the 3DS’s camera to properly read the AR book. I, however, played in my relatively dimly-lit living room in the middle of night, and had no problems whatsoever. What I did have problems with, though, was sitting on my couch to play the game.

Using the 3DS’s camera to view the AR book bundled with the game is
definitely Spirit Camera‘s most interesting feature.

See, Spirit Camera is divided into a couple different segments. First, there are times where you’ll find yourself inside a dilapidated mansion in-game and be guided through the area on rails, much like a rail shooter. You must use the 3DS’s gyroscope to look around the mansion and progress the story, and though it’s interesting in theory, I found it moved far too slow to actually create any effective tense moments. More commonly, you’ll find yourself viewing your actual surroundings through the 3DS, as it acts as a mystical camera that can actually see ghosts. At times you’ll speak to the ghost of a girl named Maya, who will appear “next” to you, while at other times you’ll need to view the AR book using the 3DS camera in order to search out the various apparitions trapped in its pages.

When you actually find and release these spirits, you’ll then need to fight them using your camera to take pictures of them, much like the traditional Fatal Frame titles. During these confrontations, you’ll need to turn a complete 360 degrees in order to find them, and this is neigh impossible to do while sitting down. Be warned, Spirit Camera is definitely not a title you’ll be able to play comfortably anywhere but your living room.

Fighting ghosts in your living room ought to be more fun.

Admittedly, though all of this sounds interesting in theory, the only part I found particularly groundbreaking was the actual implementation of the AR book. Not only will you have to point the camera at the book to see certain events unfold, but a number of puzzles actually require you to interact with the book in some surprisingly ways. 

I have to admit that the lack of intriguing story and any real scare factor to the game seriously diminished any interest I had in playing Spirit Camera. If it had a really enthralling story, I might be compelled to see it though to the end, but after exhausting all of the new gameplay gimmicks, I felt I’d had more than enough. It’s worth noting that you can replay the ghost battles or use the 3DS camera to take a variety of weird and silly photos. It’s not really enough to make the game worth the price of admission, but it’s a nice touch.

Anyone interested in seeing this unique exercise in the capabilities of the 3DS’s AR technology might want to check this out once it’s significantly reduced in price, but after an hour of play, I’d found I’d had more than enough of Spirit Camera.

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Japan Envy: Even more Pokémon merchandise

6 / 21 / 124 / 18 / 15

If you’re at all familiar with this blog, you know that I’m not a stranger to posting about Japanese Pokémon merchandise. So what more could I possibly have to say about the topic? Prepare to be amazed. 

Recently I stumbled on to what might be the best Pokémon-related website ever, Pokémon Tokyo. What is it, exactly? Oh, you know, just some pictures of Pokémon merchandise the author finds in Tokyo. Except they post virtually every day. Sometimes multiple times a day! If you need a Pokémon merchandise fix, Pokémon Tokyo is all you need. 

Granted, it would be nice if they wrote a little bit about all of the different items they post pictures of, but the titles are generally more than enough to figure out what the picture’s of, even if you don’t speak Japanese. I suppose actually writing about each thing would take away from the time they could be posting more photos, so I won’t hold it against them.

I highly suggest you head over there and scroll though a few pages of Pokémon merchandise goodness.  Here are a few of my personal favorites: 

I don’t really wear too many t-shirts, but I quite like the design of this one! I would totally wear it, even though I never thought myself much of a Keldeo fan. 
Classy handkerchiefs! Love the retro pixel art. 
If the postman showed up with any one of these, I would die of happiness. What great designs! I honestly can’t decide which I like the best… 
But I am quite partial to grass Pokémon (don’t ask why, I have no idea), so perhaps this one? Oh, but the water Pokémon-themed design is so cute, too… Can I just have them all? 
A dancing Scraggy?! Now if only there was a video of him in action… Oh, wait… 
Okay, admittedly that wasn’t as mind-blowing as I hoped it would be, but it’s still pretty darn adorable. 
And finally, I’ve saved the best (?) for last: 
I give you: the Stunfisk section. Is there some kind of hidden love for Stunfisk in Japan that I’m not aware of? I always thought of him to be some kind of sad Pokémon joke, kind of like Luvdisc (granted, Luvdisc is much, much worse). Anyway, I’m glad to see so much merchandise for this under-appreciated (?) Pokémon!
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Pop’n Music Box Art Comparison

6 / 19 / 124 / 18 / 15

As a follow up to my previous post, I thought I’d take the opportunity to look at the game’s box art more in-depth, considering that’s probably one of the most interesting aspects of the game. Not all games have completely different covers in all three regions (Japan, North America, and Europe), but Pop’n Music (aka Pop’n Rhythm in Europe) does! Though they have similarities, I think the marked differences really give each cover a very different feel.

First, we have the original Japanese cover:

I’ve noticed an interesting trend with Japanese game covers – they tend to feature more characters than the NA/EU counterparts, making them feel more “cluttered” in comparison. I wonder why that is?

Next up is the North American cover:

Now the NA cover is clearly using the same art of the two yellow animal characters, Mimi (the bunny) and Nyami (the cat), but aside from that, the layout differs significantly. I find it strangely telling (of something, I’m not quite sure what) that the NA cover puts much more emphasis on the humanoid female character with pink hair than the Japanese cover does. Mimi and Nyami are actually the series mascots, whereas the pink-haired girl is hardly a “main” character, from what I’m aware, so I feel her inclusion here is purely based on her character design. At least the Japanese cover also features some series regulars such as Mary, the girl with the afro in the bottom left corner. 
Finally, we have the European cover: 
Now this is a very different approach to the cover art than we saw in the Japanese and NA versions. The base image of Mimi and Nyami is the same, and the logo, though now Pop’n Rhythm instead of Pop’n Music, is neigh on identical to the NA version. But why the decision to go with a striped, minimalist background and additional text indicating what artists are included? Believe it or not, I generally find that Europe gets the most “minimalist” or “artsy” of cover designs when it comes to games, but I’m not sure why that is. 
So, which cover is your favorite? I went into this post thinking I was going to say the European version, no question, but the more I look at the Japanese version, the more it’s growing on me. I like the variety of characters and the more colorful palette, and the logo is much more appealing. I still really dig the yellow stripes on the European cover, though! The NA one, however, is all kinds of yuck for me. I just don’t understand why they felt the need to go with the disco feel or add that cake in between Mimi and Nyami. 
While you’re thinking about which is your favorite, do consider for a moment why the different covers might vary so significantly between regions! I personally really enjoy hypothesizing what the differences say about the perceived tastes of the different markets Konami is trying to appeal to. 
If you’re looking for more box art analysis, be sure to check out The Gay Gamer blog! Bryan’s ‘Which Box Art is Better?’ series looks at a wide range of titles, including new releases. 
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Pop’n Rhythm Impressions

6 / 17 / 124 / 18 / 15

Pop’n Music is hands down my favorite arcade game. Ever. Why it hasn’t expanded to arcades outside of Japan is beyond me, as it’s the perfect example of what makes an arcade experience great: catchy loud music, lots of colors, wacky cuteness, and unique gameplay that can’t be replicated at home.

For those familiar with Dance Dance Revolution, the idea behind Pop’n Music should sound familiar. The aim of the game is to hit nine colored buttons in time with the music, following corresponding colored markers that make their way across the screen. It’s easy to learn but difficult as all get out to master, let me tell you!

To get an idea of what it looks like in action, check out this video:

(Now, I’ll have you know that I can play with all nine buttons, but I’m still much closer to the “unskilled foreigner” in the video ability-wise)

Because of my affinity for the arcade version of Pop’n Music, I felt it was my duty to pick up a copy of Pop’n Rhythm (aka Pop’n Music in the US) when I saw it used on the shelf of my local EB Games. First of all, the box art is adorable!

But unfortunately, when it comes to gameplay, it just doesn’t hold a candle to its arcade brethren. That’s largely due to the fact that Pop’n Rhythm has players using the nunchuck and Wiimote in lieu of actual buttons. The nine buttons you need to hit only appear on screen, requiring you to jerk the nunchuck and Wiimote left and right until your avatar’s hands line up with the buttons, after which you then jerk your hands downward to “hit” the button, much like a game of Whack-a-Mole. It’s horribly inaccurate and gets uncomfortable to do very quickly, especially on some of the harder songs.

Weird, inadequate gameplay aside, Pop’n Rhythm also commits one of the most cardinal music game sins: it has absolutely no unlockable music. What’s the point of playing through all the songs and trying to better your score if there aren’t any additional songs to unlock?! Some of my fondest memories of DDR were of unknowingly unlocking new tracks to groove to.

It may not be the complete failure that Samba de Amigo was on the Wii, but Pop’n Rhythm comes nowhere close to capturing what makes Pop’n Music such an amazing series. For players who have no experience with the arcade version, however, Pop’n Rhythm probably has enough substance to garner a couple afternoons worth of fun.

The moral of the story is that though my husband and I got about a 30 minute session of arm flinging while laughing hysterically as we tried to figure out exactly how to play it properly, I was happy to take advantage of EB Game’s used game return policy and return Pop’n Rhythm from whence it came. Cute box art and animation aside, I don’t think I’d ever want to pick it up again.

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What does my mom, pomeranians, and Code of Princess have in common?

6 / 14 / 124 / 18 / 15

Why, E3, of course! I see that puzzled look on your face. Allow me to explain.

My mom and her colleague at E3! 

Let me tell you, humble readers, that you will never know the sheer torture of being internetless during E3 while your very own mother sits in the 3rd row of the Nintendo press conference until you have lived it yourself. That, indeed, was my sad fate while I was in Malaysia galavanting with my husband’s family (and buying a Asus Transformer Prime, which I believe is a pretty good trade, all in all). As such, I’m only catching up on all the juicy E3 news tidbits now, and though I’ve so far been a tad disappointed by what I’ve read regarding the expo, I’ve have managed to wrangle up a list of what I think are the most exciting things to come out of it.

My awesome mom
This isn’t the first year my mom has attended E3 due to her connections with Nintendo via her work for them at IBM (not sure how much she’d want me to give away here, so I’ll leave it at that), but I think it’s worth mentioning again how amazingly awesome she is to brave the throngs of hot, sweaty gamers to be one of the privileged few to try out the Wii U and sit in on the Nintendo press conference in person. And, well, hopefully she managed to grab me some sweet swag in the process, too. Go mom!

Mom at last year’s E3 in the Nintendo VIP section

Tokyo Jungle
I may not have mentioned Tokyo Jungle on this blog yet, but that doesn’t mean I’m not excited for it. A few months ago, my interest in it was 90% vague intrigue due to the fact that you could control a huge variety of animals (Dinosaurs?! I love dinosaurs!), but after listening to the Red Sun Gamer podcast #38 I couldn’t help but become obsessed with the idea of trying this unique title. Imagine my surprise when, buried under the all Assassin’s Creed 3 and Borderlands 2 gushing, there was a miniscule announcement from Sony indicating that Tokyo Jungle would indeed be coming out in English! As a wise man once said: “My body is ready.”

I haven’t checked out the most recent Red Sun Gamer podcasts yet in my rush to catch up on everything since I’ve returned, but I encourage you to give them a listen! They’re all Japanese games, all the time, and I’m told they talk at length about Tokyo Jungle in their latest podcast, #40. 

Code of Princess
Though this year’s E3 wasn’t exactly overflowing with exciting localization announcements, I was surprised, and, admittedly, tickled pink at Atlus’ revealing that they would be bringing Code of Princess to North America. This may solely be due to the amazing art, which I’ve talked about before, but I’m okay with that. That and I’m always up for more quirky Japanese titles for the 3DS!

Granted, there were many disappointments to be had at this year’s E3, as well. Where was Animal Crossing 3D? And for this being the big unveiling of the Wii U, I’ve only managed to be mildly intrigued by it so far. Granted, I haven’t been watching any videos to speak of, so maybe I could get into it all a little more if I actually sat down and watched things in action?

Of course, I haven’t mentioned anything that wasn’t 100% new to me at the time of E3. I’m beyond excited for New Little King’s Story and Harvest Moon: A New Beginning, both of which were announced before the show, and the likes of Kingdom Hearts 3D and Theatrhythm Final Fantasy, and Pokemon Conquest, which will be debuting this summer and were all shown at E3.

So, what did you all think of this year’s E3? Is the Wii U all that? Any other exciting news that you think I’ve overlooked? Let me know in the comments!

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The Arrival of Shojo Manga Wonderland

6 / 13 / 124 / 18 / 15

As our plane gently glided onto the runway of the international airport in an uncharacteristically rainy Brisbane earlier this week, a package was simultaneously delivered to our doorstep.

Okay, I’m embellishing a little, but the gist of things is I’m back and blogging (Hello! I’ve missed you all!) and I’m extremely excited to share pictures of my contributer’s copy of Shojo Manga Wonderland!

When I said in my original post on the book that my portion in it is small, I meant it. The book stacks up to be a total of 174 pages of shojo writing goodness, but my words only appear on a tiny portion of five of them. Regardless, it’s an amazing feeling to see yourself in print. And with a picture, no less!

Not that we really need to know what it says, but for the interested, I’ll give a brief description: It’s a bio stating that I’m from America, studying boys’ love in Australia, have watched anime/read manga from a very young age, and dabble in translation. Since my dad asked me over Skype when I told him I was going to be in a book whether this was proof that I can really speak Japanese, here you go! I wrote it myself!
The following pages feature four questions regarding shojo manga along with my and the other nine female participant’s answers. Question #4 only got five responses printed, and mine’s one of them, so I guess that makes me pretty cool. 
Again, I won’t go through and translate everything, but this question is asking what got us started reading manga. For me, I started watching the Sailor Moon anime at a young age, and was subsequently introduced to the manga, which then brought me into the larger world of shojo. And the rest’s history! (aside: Mine’s the bubble at the top)
Now, not only is there this interesting discussion I took part in, but Shojo Manga Wonderland is also chock full of great interviews, overviews (including a history of shojo manga), and introductions to notable shojo manga titles. And wait, what’s this?!
Even if you can’t read Japanese, I’m sure you can see the words “column” and “BL” (short for “boys’ love). Now this really is my kind of book! I think it’s safe to say I’ll be spending a lot of time with this puppy. 
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Name: Anne Lee
Birthday: December 13
Fav food: Mochi

Chic Pixel is where I write about my favorite aspects of Japanese pop culture, with a focus on the cute and nerdy! Read More >

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Check out these super cute Sanrio blind boxes I go Check out these super cute Sanrio blind boxes I got from Miniso! Which one do you like best? ✨
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Music: In Full Bloom / Flehmann
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#kawaiiaesthetic #kawaiiness #kawaiioftheday #sanrio #sanriocore #sanriocharacters #kuromi #miniso #minisolife #blindbox #blindboxopening #blindboxes #cuteaesthetic #pinkaesthetic #pinkgirl #kawaiihaul #cutefinds #toyunboxing #sanrioaesthetic #kawaiicute
Hello 2023! 💖💖 And hello IG! You’ve probab Hello 2023! 💖💖 And hello IG! You’ve probably seen me in stories but it sure has been a while since I posted on the feed 🥲 check these adorable chocolates @mayhaps.bella got me in Belgium! 🍫🍫 2023 goal is to share more because I love to take fun pics interact with you all! And less worrying about the pressure to post videos unless I feel like it haha 😆 what’s one fun thing you’re looking forward to in the rest of January? 
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#nerdyflatlay #hobonichitecho #hobonichi #hobonichiweeks #hobonichi2023 #kawaiiness #kawaiioftheday #kawaiiaesthetic #cutekeychain #airpodscase #cuteaesthetic #kawaiistyle #ladygamer #gamergirlsofinstagram #gamersofaus #8bitdo #cutestyle #gamingfolk
How cute are the contents of the Moonlight Magic 🌙 Hello Kitty and Friends @bokksu box? I love the pouch and coin purse designs! Whenever I get one of these snack boxes, I  dole out the snacks over a week or two for maximum enjoyment 😋 I can't wait to try the pudding mochi especially! #gifted
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#hellokitty #hellokittyandfriends #hellokittyaddict #sanriolover #sanriocharacters #sanrio #sanriocore #sanrioasthetic #japanesecandy #japanesesnacks #snackbox #bokksu
I've been wanting to try trading card deco since I I've been wanting to try trading card deco since I saw @bunnycartoon share her amazing designs! For my first attempt I had to bling up this perfect retro Super Mario Bros. movie card 🍄 Ready to add stickers to every card I own now 😝 
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#toploaderdeco #toploader  #supermario #supermariobros #supermariobrosmovie #nintendogram #nintendofan #tradingcards #stickerdeco #stickerporn #mariobros #mariogames
I caved and bought the Splatoon 3 OLED Switch! It’s so pretty 😍😍 If you like to play in handheld mode, the OLED screen is a huge improvement!!
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#splatoon3 #splatoon #nintendoswitch #nintendoswitcholed #ninstagram #nintendogram #inkling #divoom #ladygamer #gamergirlsofinstagram #gamersofaus #figma #figmaphotography #geekgirl #nintendofan #splatooninkling #inkling #joycons #handheldgaming #handheldgamer #nintendoworld
How cute is this Keroppi water bottle?! 🐸 You'r How cute is this Keroppi water bottle?! 🐸 You're meant to color on it with markers but I love the black and white look so I'm keeping it as is. Thank you so much for sending it and the Sanrio puzzle to me, @cozynamie! It came at a really tough time when I was going through separating with my husband of 12 years and it really lifted my spirits. I'm really grateful for all of the wonderful people I've met here on IG and am happy to have energy/motivation to post more again 💕
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#sanrio #sanrioaesthetic #sanriocore #keroppi #keroppilovers #sanriocharacters #kawaiiness #kawaiiaesthetic #kawaiilifestyle #kawaiilife #kawaiioftheday #nerdyflatlay #cuteaesthetic #pinkaesthetic #cutenessoverload #pinkgirl
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