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Author: Anne

Mother + Studio Ghibli + Level-5 = !!!

7 / 6 / 124 / 18 / 15

It recently came to my attention that Level-5 actually released a prequel game to the Ni no Kuni titles called Ni no Kuni: Hotroit Stories. Why haven’t I heard of it before now? Probably because it was only released on iMode phones in Japan on a service Level-5 offers called ROID (short for “Revolutionary Original Ideas Discovery”). The service is probably best known for hosting the Professor Layton spinoff title called London Life, which was released in the west bundled with copies of Professor Layton and the Last Specter.

Now if you don’t notice an uncanny resemblance to Mother 2 (also known as EarthBound) in the above screenshot, let me jog your memory:

Okay, it had a stronger resemblance in my head, but still… The point is, Hotroit Stories was developed by Brownie Brown, makers of the Mother series! (and London Life, as well) The game follows protagonist Oliver and his friend Mark… as they fight snakes? 
Not really sure how Hotroit Story fits into the Ni no Kuni story, but its resemblance to Mother alone makes it intriguing. And there’s a cat that follows protagonist Oliver around town!
Wouldn’t it be great if Namco Bandai could include Hotroit Stories with the North American release of Ni no Kuni: Wrath of the White Witch? Wishful thinking, I know, but considering this title is only available on a very specific service for certain cell phones in Japan, the likelihood any of us will ever get to try it is exceedingly low. I’d be interested to know how it was received (it was released in 2010, for the curious). 
Don’t forget, Namco Bandai has a special Wizard Edition of Ni no Kuni: Wrath of the White Witch available for preorder on their online store! This version is the only way North Americans can get a physical copy of the amazing spell book released in Japan, so if you’re at all interested, now’s your chance! You can read my full impressions of the Japanese version here. 
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Taste test: Pokémon lava cookies by Gourmet Gaming

7 / 3 / 124 / 18 / 15

I’ve been meaning to try a Gourmet Gaming recipe ever since I discovered the video game food blog back in October of last year, but up until now I hadn’t come across a recipe that I really wanted to do that I didn’t think was way out of my cooking comfort zone (let it be known that I am not any kind of whiz in the kitchen). But when a recipe for Pokémon lava cookies came up, I just couldn’t resist!

Image by Gourmet Gamer

First of all, not only are these cookies from one of my guilty game pleasures (yes, that’s where I file  Pokémon), but this recipe combines two exceedingly tantalizing ingredients: dark chocolate and nori (a kind of seaweed)! Can you even imagine? I certainly couldn’t, but it sounded so quirky and potentially delicious that I just had to give it a go!

The end result… Mantyke approved!

The recipe was very simple, and didn’t require a lot of ingredients or any complicated procedures. The biggest issue I had was being too eager to try the end product that I didn’t wait for the chocolate that’s used as adhesive for the green nori strips to dry!

And I have to say, the end result was surprisingly delicious. I did find that it could’ve used a little more nori, as though the nori strip tasted good with the cookie, the areas that weren’t covered felt like they could’ve used a little more texture and saltiness. Next time I’ll try mixing a little more into the batter and see how I like it. If you you don’t mind your sweets mixed with something a little salty, I definitely recommend giving these a go! It would certainly be a crowd pleaser at any nerdy event.

Try the recipe out for yourself!

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I’m 1/3 of The Nichiest Podcast Ever!

6 / 30 / 124 / 18 / 15

I don’t know about you, but I love podcasts, especially when they’re about awesome things like video games. I was lucky enough to be a part of a new podcast with fellow game writer/bloggers shidoshi and Bryan from The Gay Gamer, and I’m so excited to be able to share it with all of you!

Click on the image above to head over to Morning Radio and give it a listen!

The Nichiest Podcast Ever focuses on lesser-known and under-appreciated video games. In this episode, we discuss E3 news and the 3DS XL, and have two very special segments called “cheerleading” and “nichiest of them all” that are lots of fun and very informative. I don’t want to spoil too much, but if you like video games that are a little off the beaten path, this might be the podcast for you!

If you do take the time to listen, we’d love some feedback. Feel free to let me know your thoughts in the comments! Don’t forget to follow my lovely co-hosts on Twitter: @pikoeri and @thegaygamer

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Guess who’s in the Phantasy Star Online 2 open beta?

6 / 27 / 124 / 18 / 15

That’s right… I am! Okay, that wasn’t much of a surprise, considering I’m the one and only writer here at this blog, but still! I’ve never played a Phantasy Star game in my life, and certainly not Phantasy Star Online, mainly because I only got a Dreamcast after SEGA had already disowned the system and left it to die, so I never really played many titles for it. Even if I had, I probably wouldn’t have gotten into Phantasy Star Online anyway, due to the fact that it was, well, online. 

The only other online game I’ve had real experience with is Final Fantasy XI. Due to the fact that I was a massive Final Fantasy nut at the time (I pretty much thought Final Fantasy games were the only RPGs worth playing), I actually picked up a copy of the game when it launched. Needless to say, after spending hours installing the four or five discs onto my parents computer, I didn’t exactly get the Final Fantasy experience I so craved. After crafting some makeshift character, I jumped eagerly into the online world… Only to find that all of the other players completely ignored me when I wanted to quest with them and basically gave me the cold shoulder because I clearly didn’t exude the skill the required in a multiplayer comrade. Well, at least that’s the vibe I got. My memories are hazy, but I can tell you I booted up that game once, and only once, and never looked back after that. 
So, my impression of online gaming has always been one of a distant observer. But what makes Phantasy Star Online 2 any different? Well, to tell the sad truth… 
1. It’s Japanese (Like, literally in Japanese. There is no English version at the moment)
2. It’s pretty
3. I know people who are playing it
And, in an odd coincidence, my NeoGAF account happened to be approved right around when the beta started, so I was prompted to do some significant lurking in the Phantasy Star Online 2 Open Beta thread, and I liked what people were saying about it. So, after days and days of downloading the massive client and installing the even more massive batch of patches, I settled down with my 2008 MacBook (running Windows on Boot Camp, of course!) and created my very first character: 
Funnily enough, I usually prefer to make male characters, but that’s a story for another post. This is Riot, a human ranger. The ranger class is just like it sounds – a ranged fighter that utilizes guns to maintain distance from the enemy while still dealing significant damage. An interesting inclusion in Phantasy Star Online 2 is that you can actually switch from a more traditional top-down viewpoint to an over-the-shoulder view as a ranger, giving the game a much more third-person shooter-type feel. I found the over-the-shoulder view made it a lot easier to aim, so I kept it that way the majority of the time. 
As I’m not very well-versed in online games or Phantasy Star, I can’t really say how Phantasy Star Online 2 stacks up, but I will say this: it was a hell of a lot of fun. Not often do I find myself struggling to get to sleep because I’m busy thinking what type of character I’ll make next (technically you can only have one character per account, but I’ve made another so I can join a server a few friends are in). Though you’re of course limited to the character design you choose from the beginning, I found it interesting that you can actually change classes at pretty much any point in the game. I haven’t tested out the hunter (usual warrior-like class) or force (magic users) yet, though, as I quite enjoyed my time as a ranger. 
You’ll of course use the usual WASD to move and the mouse to aim. Clicking the left mouse button results in your weapon’s normal attack, while the right button is a powered up attack (I believe it’s called “photon arts”) that will take a few seconds to recharge once you’ve used it up. Finally, you can press the shift key and the left mouse button to do an even more powered up attack (called “extra action,” I believe), which consumes PP (also recharges, I think it takes longer than for the photon arts). 
A view of Riot in the lobby. Click to enlarge
Players can team up in groups of up to four to go complete missions (the game’s version of quests), and there are even some mission areas that are open to multiple teams at a time, meaning you’ll run into other groups of players trying to kill the same things you are! A neat addition that reminds me of Dragon’s Dogma is the ability to summon your friends’ characters to help you as NPCs even when they’re not online. Of course, there’s all sorts of customization to be had and loot to be found, but I don’t know enough about either of those things to give any further details, really. Admittedly, I haven’t really gotten the hang of equipping new abilities yet… 
Now, I’ve only played through the tutorial and two missions with a friend (thanks for the help, Mog!), so I’m still very much learning the ropes, but I have definitely enjoyed what I’ve played so far. Action is fluid and exciting, and the forest level, the first area you start in, is quite nice, though I don’t think anyone would say it’s pushing the graphical limits of modern PCs. Keep in mind this is a 100% free game that you will never have to put any money into if you don’t want to, and I’m running it on a MacBook from 2008! That’s a major plus in my book. 
I’ll definitely be spending some more time with Phantasy Star Online – as I mentioned, I’ve already decided to create another account so I can play with some friends in another ship (the game’s equivalent of servers). All data from the open beta will transfer over to the official release, so if you’re interested in giving it a go, now’s the time! The beta will run through the end of the month, with an official release coming later in the year. It’s also going to be released on the PS Vita sometime in early 2013, and SEGA is planning on having your saves be transferable between the Vita and PC version… all for free! Of course, the only detractor right now is that it’s entirely in Japanese, but don’t worry, there are plenty of guides for English speakers (starting here) to help you out if you want to make the jump.
Feel free to ask questions or let me know if you want to play together in the comments! 
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Spirit Camera: The Cursed Memoir Impressions

6 / 24 / 124 / 18 / 15

Spirit Camera: The Cursed Memoir is an ambitious title for the 3DS – one that seeks to utilize the system’s augment reality (AR) technology in unprecedented ways by bringing the world inside the game to your actual physical surroundings. When I first heard about it, it sounded quite ambitious, and its connections to the Fatal Frame series (the actual story mode in the game is called “Fatal Frame: Diary of Faces”) made it all the more appealing. Unfortunately, a slew of mediocre to poor reviews lamenting the limitations of the AR technology and subpar gameplay meant that Spirit Camera didn’t really live up to expectations.

Luckily for me, a friend purchased the game and kindly let me borrow it so that I could give it a spin and formulate my own opinion of the title. Before booting it up, all I’d really heard was that the story mode was painfully short and the 3DS’s camera could only pick up the AR book that came bundled with the game under the brightest of lighting conditions. In the hour or so I played of the title, I was surprised to find one of those statements to be not entirely accurate.

Though it’s true Spirit Camera must be played with some kind of light source, the majority of reviews have made it sound like you need bright daylight for the 3DS’s camera to properly read the AR book. I, however, played in my relatively dimly-lit living room in the middle of night, and had no problems whatsoever. What I did have problems with, though, was sitting on my couch to play the game.

Using the 3DS’s camera to view the AR book bundled with the game is
definitely Spirit Camera‘s most interesting feature.

See, Spirit Camera is divided into a couple different segments. First, there are times where you’ll find yourself inside a dilapidated mansion in-game and be guided through the area on rails, much like a rail shooter. You must use the 3DS’s gyroscope to look around the mansion and progress the story, and though it’s interesting in theory, I found it moved far too slow to actually create any effective tense moments. More commonly, you’ll find yourself viewing your actual surroundings through the 3DS, as it acts as a mystical camera that can actually see ghosts. At times you’ll speak to the ghost of a girl named Maya, who will appear “next” to you, while at other times you’ll need to view the AR book using the 3DS camera in order to search out the various apparitions trapped in its pages.

When you actually find and release these spirits, you’ll then need to fight them using your camera to take pictures of them, much like the traditional Fatal Frame titles. During these confrontations, you’ll need to turn a complete 360 degrees in order to find them, and this is neigh impossible to do while sitting down. Be warned, Spirit Camera is definitely not a title you’ll be able to play comfortably anywhere but your living room.

Fighting ghosts in your living room ought to be more fun.

Admittedly, though all of this sounds interesting in theory, the only part I found particularly groundbreaking was the actual implementation of the AR book. Not only will you have to point the camera at the book to see certain events unfold, but a number of puzzles actually require you to interact with the book in some surprisingly ways. 

I have to admit that the lack of intriguing story and any real scare factor to the game seriously diminished any interest I had in playing Spirit Camera. If it had a really enthralling story, I might be compelled to see it though to the end, but after exhausting all of the new gameplay gimmicks, I felt I’d had more than enough. It’s worth noting that you can replay the ghost battles or use the 3DS camera to take a variety of weird and silly photos. It’s not really enough to make the game worth the price of admission, but it’s a nice touch.

Anyone interested in seeing this unique exercise in the capabilities of the 3DS’s AR technology might want to check this out once it’s significantly reduced in price, but after an hour of play, I’d found I’d had more than enough of Spirit Camera.

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Japan Envy: Even more Pokémon merchandise

6 / 21 / 124 / 18 / 15

If you’re at all familiar with this blog, you know that I’m not a stranger to posting about Japanese Pokémon merchandise. So what more could I possibly have to say about the topic? Prepare to be amazed. 

Recently I stumbled on to what might be the best Pokémon-related website ever, Pokémon Tokyo. What is it, exactly? Oh, you know, just some pictures of Pokémon merchandise the author finds in Tokyo. Except they post virtually every day. Sometimes multiple times a day! If you need a Pokémon merchandise fix, Pokémon Tokyo is all you need. 

Granted, it would be nice if they wrote a little bit about all of the different items they post pictures of, but the titles are generally more than enough to figure out what the picture’s of, even if you don’t speak Japanese. I suppose actually writing about each thing would take away from the time they could be posting more photos, so I won’t hold it against them.

I highly suggest you head over there and scroll though a few pages of Pokémon merchandise goodness.  Here are a few of my personal favorites: 

I don’t really wear too many t-shirts, but I quite like the design of this one! I would totally wear it, even though I never thought myself much of a Keldeo fan. 
Classy handkerchiefs! Love the retro pixel art. 
If the postman showed up with any one of these, I would die of happiness. What great designs! I honestly can’t decide which I like the best… 
But I am quite partial to grass Pokémon (don’t ask why, I have no idea), so perhaps this one? Oh, but the water Pokémon-themed design is so cute, too… Can I just have them all? 
A dancing Scraggy?! Now if only there was a video of him in action… Oh, wait… 
Okay, admittedly that wasn’t as mind-blowing as I hoped it would be, but it’s still pretty darn adorable. 
And finally, I’ve saved the best (?) for last: 
I give you: the Stunfisk section. Is there some kind of hidden love for Stunfisk in Japan that I’m not aware of? I always thought of him to be some kind of sad Pokémon joke, kind of like Luvdisc (granted, Luvdisc is much, much worse). Anyway, I’m glad to see so much merchandise for this under-appreciated (?) Pokémon!
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Pop’n Music Box Art Comparison

6 / 19 / 124 / 18 / 15

As a follow up to my previous post, I thought I’d take the opportunity to look at the game’s box art more in-depth, considering that’s probably one of the most interesting aspects of the game. Not all games have completely different covers in all three regions (Japan, North America, and Europe), but Pop’n Music (aka Pop’n Rhythm in Europe) does! Though they have similarities, I think the marked differences really give each cover a very different feel.

First, we have the original Japanese cover:

I’ve noticed an interesting trend with Japanese game covers – they tend to feature more characters than the NA/EU counterparts, making them feel more “cluttered” in comparison. I wonder why that is?

Next up is the North American cover:

Now the NA cover is clearly using the same art of the two yellow animal characters, Mimi (the bunny) and Nyami (the cat), but aside from that, the layout differs significantly. I find it strangely telling (of something, I’m not quite sure what) that the NA cover puts much more emphasis on the humanoid female character with pink hair than the Japanese cover does. Mimi and Nyami are actually the series mascots, whereas the pink-haired girl is hardly a “main” character, from what I’m aware, so I feel her inclusion here is purely based on her character design. At least the Japanese cover also features some series regulars such as Mary, the girl with the afro in the bottom left corner. 
Finally, we have the European cover: 
Now this is a very different approach to the cover art than we saw in the Japanese and NA versions. The base image of Mimi and Nyami is the same, and the logo, though now Pop’n Rhythm instead of Pop’n Music, is neigh on identical to the NA version. But why the decision to go with a striped, minimalist background and additional text indicating what artists are included? Believe it or not, I generally find that Europe gets the most “minimalist” or “artsy” of cover designs when it comes to games, but I’m not sure why that is. 
So, which cover is your favorite? I went into this post thinking I was going to say the European version, no question, but the more I look at the Japanese version, the more it’s growing on me. I like the variety of characters and the more colorful palette, and the logo is much more appealing. I still really dig the yellow stripes on the European cover, though! The NA one, however, is all kinds of yuck for me. I just don’t understand why they felt the need to go with the disco feel or add that cake in between Mimi and Nyami. 
While you’re thinking about which is your favorite, do consider for a moment why the different covers might vary so significantly between regions! I personally really enjoy hypothesizing what the differences say about the perceived tastes of the different markets Konami is trying to appeal to. 
If you’re looking for more box art analysis, be sure to check out The Gay Gamer blog! Bryan’s ‘Which Box Art is Better?’ series looks at a wide range of titles, including new releases. 
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Name: Anne

Chic Pixel is where I write about my favorite hobbies, with a focus on the cute and nerdy!

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