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Author: Anne Lee

Angelique (GBA) Gameplay and Impressions

9 / 27 / 124 / 18 / 15

After taking a walk down nostalgia lane with Angelique‘s packaging and manual in my last post, I sat down with the game so that I could report back on its gameplay systems and how it stacks up against modern otome games.

The game begins with your character, your rival Roselia, and nine guardians at an audience with the Queen of the Cosmos and her assistant, Dia. You’ve been selected to take part in an exam to compete to be the next Queen, and it’s your job to shape your country into whatever kind of land you choose – as long as you end up with a higher population than Roselia at the end! 
In order to make your land prosper, you’ll need to request the aid of the nine guardians, each with their own unique powers. You can do things the “clean” way and use them to make your people happy, or fight dirty by having them sabotage Roselia’s land. 
Before you jump in, you need to choose your star sign and blood type. This influences what guardians have a higher compatibility with you from the start. 
Angelique uses an energy system to dictate how many actions you can do each day. You begin in your brilliantly pink room with four energy hearts at the start of the game, but achieving certain goals will reward you with more hearts. When I finished my first playthrough, I had a total of six hearts. 
This is what you’ll see when you leave your room. Selecting a destination doesn’t use any energy, which is great if you get sidetracked like me and find yourself somewhere you didn’t mean to go. At the top left is how many energy hearts I currently have, and above that is the number of people in my country. As you can see, I’ve just started, so I don’t have anyone yet! The center tells you what day it is, and at the far right is Roselia’s stats. 
The bulk of the game is spent going around to each of the nine guardians to ask for their aid. Here I’m asking Olivie to give me lots of power. This uses four hearts, which means I’m done for the day. Alternatively, I could’ve picked the left option, which means he would only use a little power. This only consumes two hearts and means I would still have two left to go ask another guardian for a little power, if I wanted. 
Once you’re out of energy, it’s back to your room for a good night’s rest. While you’re sleeping, any guardians you’ve contacted will do their thing, which brings me to the most tedious part of the game… watching each guardian’s animation every single day. There’s no way to fast forward this, and especially later on in the game when you have multiple guardians bestowing their powers on your land at the end of the day, it feels like it takes forever for the cutesy guardian-specific animations to finish. As you can see above, Olivie’s power involves throwing hearts all over everything. 
If you’re really popular, you might have a guardian visitor when you wake up in the morning. You can either let them in or ignore them, but according to this guide, it’s actually better to let them in and then turn them down rather than ignoring them entirely. Don’t worry, I’d never turn down a guest! Hanging out with guardians is one of the quicker ways to raise their affinity level. Not only is this important for building a relationship with them (if you want), but guardians with a high affinity level will randomly bestow their powers on your land at the end of the day, even without you asking! 
You’ll be seeing a lot of that waterfall, as it’s only one of two date spots in the game… 
Every six days, you’ll go down to check on your country. The game encourages you to talk to the people, but your only real connection to the “people” is this super-cute representative with the stylin’ cap who grows older as you progress through the game. It’s helpful to listen to what he says, as he’ll usually indicate which guardian’s power would be best for the next week, but I’m not sure that it really matters whether you listen to him or not (though I generally did). 
Of course, this wouldn’t be an otome game without some way to gauge how you’re doing with the wide variety of male characters, which is where this fortune teller comes in. Remember, the goal is to end up with one of them in the end, after all. Well technically, in Angelique you can also become Queen, which puts a nice spin on the traditional formula, actually. It’s great to see an otome game that doesn’t treat being alone at the end as a “bad” ending! 
This is what an individual guardian’s stat screen will look like at the beginning of the game. The top gives their name, power, star sign, blood type, and a brief description. At the bottom left is Roselia and your affection levels with the guardian, and below that is your compatibility. I’m not sure what computability has to do with anything, but it may influence how easy it is to raise their affection. 
And that about sums it up! There’s just one more thing: you have one day of the week off, which you can use to spend time with whichever guardian you choose. These dates help raise your affection level, and sometimes you’ll be treated with special scenes with the characters. Then it’s just rinse and repeat… 
Playing Angelique was a great learning experience, but I have to admit that it got very repetitive very quickly. There are few dialogue options, so you’ll quickly be seeing the same things over and over again, and the inability to fast-forward through the guardian animations at the end of the day is downright infuriating! I honestly found it difficult to play through all the way to the end because of it. But I did, and I managed to raise my affinity with one of the characters to 200, confess to him, and… Voila!
I definitely recommend at least giving a rom of Angelique a shot, especially if you’re a fan of otome games. Because it’s so repetitive, it should be very easy for non-Japanese speakers to play, as well! It may not be the best game I’ve ever played, but I’m certainly glad I can say I’ve played it. 
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Help me raise money for charity! (update)

9 / 25 / 124 / 18 / 15

This year I’ll be doing something I’ve never done before, and I’m extremely excited to share it with you all! Video Game Writers is taking part in the Extra Life gaming marathon to raise money for Children’s Miracle Network Hospitals around the United States and Canada, and I’ve jumped on board! On October 20th, myself and a number of the VGW staff and readers will play games in our backlogs for 24 hours straight, and many of us will be streaming our gaming sessions online for your viewing pleasure. You can view the official VGW event listing on Facebook here.

If you could take a few seconds to check out my personal fundraising page and perhaps donate a dollar two, it would be greatly appreciated. All donations will be going directly to the Vermont Children’s Miracle Network Hospital, as that’s where I was born and raised, and I would love to give back to my home state. And for those of you who are interested in my gaming streams, I have a couple of neat incentives planned.

I’ll probably have at least one of each of these
over the 24 hours! 

UPDATE: It looks like the amazing folks at Corel Corp. will be providing me with a review unit of the game capturing hardware, so I will able to stream PC, Wii, and PlayStation games! This changes my incentives slightly –– instead of having two separate goals, I’m just going to work towards my original target of $300. If I reach that by October 10th, I’ll open up what games I’ll be playing to a community poll! There may also be some special giveaways for those who donate in the form of game codes, so keep an eye out for those!

First, if I reach my target of $300 by October 5th, I’ll purchase a Roxio Game Capture HD Pro so I can stream PlayStation 3 and Wii games to my Twitch channel in addition to PC games. Currently I do not have any game capturing software, so I am limited to streaming PC games only, which severely limits the number and type of games I can play. Currently, the only games in my PC backlog are Amnesia: The Dark Descent, LIMBO, Bastion, Lone Survivor, Psychonauts, Sword and Sorcery EP, VVVVVV, and Chantelise. Come to think of it, that would probably keep me busy for a while, but wouldn’t you rather see me play more Japanese games?

If I open my backlog up to include Wii and PlayStation titles, things get a lot more interesting. A quick sampling of games I own but have yet to play includes: Nier, Alice: Madness Returns, Disaster: Day of Crisis, Little King’s Story, Sin & Punishment: Star Successor, Monster Hunter Tri, Pikmin 2 (Wii control enhanced version), Sakura Wars ~ So Long, My Love ~, Saints Row 3, Um Jammer Lammy, and many more! Helping me reach my goal early will ensure that I can play a wide variety of games!

I won’t be tackling any 40 hour RPGs in an attempt to power through as many
games as possible. How many do you think I can beat?

And finally, if I reach my stretch goal of $400 by October 15th, I’ll leave the decision of what games I play to all of you! I’ll compile all of the above selections into a poll (plus a few others) where anyone can vote, whether they’ve donated or not. So if you really want to make sure to see me suffer through the entirety of Amnesia: The Dark Descent while hyped up on caffeine and only semi-lucid, don’t forget to donate!

Thanks for taking the time to read this post, and in closing, I’d just like to remind everyone that reads this blog that there is no pressure for you to donate whatsoever, so please, only donate if it’s something you feel comfortable with doing. I am not making any profit out of this, and am simply doing what I can to help a Vermont children’s hospital and play some fun games in the process. Finally, everyone is free to watch my game streams on the day at my Twitch channel, whether you’ve donated or not! I hope to see you all there!

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Manga Mentions: MeruPuri

9 / 21 / 124 / 18 / 15

Ah, Shojo Beat. It may have started just as I was transitioning out of reading manga in English, and it may not have romanized the word “shōjo” properly, but it still holds a special place in my heart. I still remember when the first issues of the new manga magazine began to arrive at my high school’s library… I would devour each and every issue, though I barely followed the manga being serialized. There was just something so comforting knowing that there was a publication that felt like it was made just for me –– shōjo manga has always been my favorite type of manga, and the Japanese culture articles gave me a glimpse of the world I yearned to return to ever since I went abroad during my freshman year.

In honor of this week’s Manga Movable Feast, I thought I’d take the opportunity to talk about one of my favorite overlooked Shojo Beat titles, MeruPuri. MeruPuri (short for “Märchen Prince”) ran for four volumes under the Shojo Beat imprint, though it was never serialized in the monthly magazine. Of course, MeruPuri‘s author, Matsuri Hino, has another, more popular series that was published monthly: Vampire Knight. Her work strikes me as being very similar to Arina Tanemura‘s, as they both do wonderfully detailed illustrations with plenty of traditional shōjo motifs such as flowers and sparkles, but the major difference between the two is that Hino’s work often delves into slightly more mature themes, which I can certainly appreciate.

As much as I like Hino’s art, the description on the back of the first volume of MeruPuri did not sound all that appealing initially:

All high-school freshman Airi Hoshina ever wanted was to someday live in a cozy home with a loving husband, and find joy in the little things in life. As a result, she makes it her daily mission to get to school on time because school legend has it that the longer one’s non-tardy streak is, the better boyfriend one will find. But just when her daily routine is working like clockwork, an occurrence of fairytale proportions threatens to disrupt her grand plan. 

On the way to school one morning, Airi drops her mirror—one that had been passed down to her through generations—and suddenly finds herself in a bizarre situation. Never in her wildest dreams did she expect to meet Aram, a little boy from a magical kingdom, to have emerged from the mirror in the short time it took her to track it down! 

Now, little 7-year-old prince Aram has a problem: He’s been hit by a spell cast by his half-brother Jeile that was supposed to turn him into an ugly old man, but instead changes him into a 17-year-old man whenever he is in the dark. The spell can only be broken by the kiss of his beloved (surprise surprise), and since Airi is the first woman he lays eyes on after being cursed, he hastily proclaims his love for her.

Aram and… Aram

I’m sure some people will immediately have a number of alarm bells ringing after reading the above description. Not only is Airi’s biggest goal in life to live in a “cozy home with a loving husband,” but early on in the story she gets a love confession from a 7-year-old boy. I wish I could say Hino does something spectacular to subvert reader’s expectations, but in all honestly, MeruPuri is simply very appealing fluff. I never really found Airi’s character all that likable, but Aram actually undergoes significant growth over the course of the four volumes –– he starts as a bratty little kid, but he eventually learns that he has responsibilities that he must meet as prince.

Of course, Airi and Aram end up falling in love (very early on, I might add), so much of my personal interest in the series lies in how Hino maneuvers a very strange relationship… It’s not often you see a story where a 15-year-old girl and a 7-year-old boy fall in love, after all. In fact, it may be worth picking up for that alone. Hino does a great job of getting the reader to grow attached to the characters, and, if you’re like me, you may start to have some conflicting feelings about Aram…

I’ll happily admit that part of MeruPuri‘s charm lies in the fact that it is only four volumes long, as well. It’s the perfect length to develop interesting characters in, but not so long that the story starts to feel like its dragging on, which is particularly important given MeruPuri‘s subject matter. The relationship between Airi and Aram may be a little bit too weird for some readers, but anyone interested in a romance that’s a little off the beaten path need look no further than MeruPuri. It’s exactly how I like my shōjo: beautifully drawn, emotional, and just a little bit nuts.

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Japan Envy: Pikachu Cookware

9 / 19 / 124 / 18 / 15
source

Have you had enough of Pikachu’s adorable face yet? I sure haven’t! Japan always comes up with the greatest ways to plaster cute characters over everything, and from the 20th of September, Pokémon Centers across the nation will be selling these adorable Pikachu-inspired kitchen goods. As you can see, everything from kettles to knives have been Pikachu-ified. I think it’s safe to say that I’d get one of everything! If I lived in Japan, that is.

My favorite is this kettle. Check out the adorable back! Even the knob for the lid is shaped like Pikachu’s head! Boiling water in this every morning would be sure to put a smile on my face.

I wish they had a close-up of the knife, too, but this pot will have to do:

I’m not entirely convinced I like the three different facial expressions… Thoughts?

And since I’m on the subject of kitchenware, I thought I’d give this Rilakkuma espresso machine a mention:

Certainly it’d be much better if it were bright yellow with Pikachu’s face on the front!

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Let’s Fish! Hooked On-inspired fishing game musings

9 / 16 / 124 / 18 / 15
Not sure how useful that knee band-aid is going to be

I’m probably not the first person to say that they never expected a moe fishing game to get localized, and I probably won’t be the last, but I’d like you all to take a moment to ponder with me the implications of a moe fishing game coming out in North America over all of the other possible titles that could be in the process of being translated right now.

Okay, I’m being overly dramatic, but I have to say I was completely floored by this announcement. Let’s Fish! Hooked On (or Let’s Try Bass Fishing: Fish on NEXT as it is known in Japan) takes an interesting approach to the world of fishing games by combining sickeningly cute character designs by a famous Japanese artist with “realistic fishing action.” Subsequently, it’s also the first full-fledged fishing game for the PS Vita. I imagine the front and back touch controls could work very well in a fishing game, if implemented correctly.

So, does all this mean I’m actually interested in picking up Let’s Fish! Hooked On? Well, aside from the fact that I think the phrase “hooked on” is genius and whoever came up with it should get a raise, I’d have to say intersection of two niches has me morbidly curious. Actually, the first thing that went through my mind while reading the announcement was, “Now wouldn’t that be a hilarious title to blog about!” I’m not exactly sure I should be judging my gaming purchases on how funny they’ll be to read about after I gruel through the process of actually playing them, but I’m sure there is some degree of fun to be had in Let’s Fish! Hooked On. Actually, the developers did take a second to think of possible female fans. After all, one of the four playable characters is a guy:

Well, that isn’t exactly what I was hoping for. 

More than anything, thinking about Let’s Fish! Hooked On has got me wondering if it’s time I jumped into the world of fishing games. Fishing Resort, which was released on the Wii late last year by XSEED Games, is another fishing game that caught my eye recently. It largely went under gamer’s radars due to the fact that not many people care about fishing games to begin with, and the Wii was pronounced a barren wasteland of shovelware long before it came out.

Not only is the art style more to my tastes than Let’s Fish! Hooked On (can you tell I’m trying to see how many times I can fit that name into this post?), but I haven’t heard a negative opinion of Fishing Resort yet. Also, it has ice fishing.

My dad, once an avid fisherman, took me ice fishing long ago.
It was, for the most part, cold and boring. I think I’d much
rather think about ice fishing than actually go ice fishing. 

The moral of the story is that I’m now this close to buying a copy of Fishing Resort. It may not be game of the year material, but it certainly looks like fun.

And since I’m on the topic of fishing games, I can’t not mention the Legend of the River King series. I’ve been debating whether or not to buy a copy of River King: Mystic Valley (DS) for ages now, and my recent interest in fishing games has brought me back to “should I buy it, or should I not” land. The indecision is killing me!

So: fishing games. Love ’em, hate ’em, or ambivalent towards ’em? If I only bought one fishing game, Let’s Fish! Hooked On, Fishing Resort, or River King: Mystic Valley, which would you recommend?

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Add Sakura Samurai to the list of “games with weird name changes”

9 / 12 / 124 / 18 / 15

I’ve always wondered what goes into the localization and adaptation of game titles for different regions, and the recent news surrounding Sakura Samurai‘s European release has me scratching my head once again. The 3DS eShop title will not be coming to Europe under the name Sakura Samurai: Art of the Sword, but Hana Samurai: Art of the Sword.

This leads to a number of questions. Is that why the game has taken so long to come out? (it’s been out since February in the US) The most logical conclusion is that “sakura samurai” has already been trademarked in Europe and it took a long time to negotiate a new name with the creators/publisher/etc. I can only imagine how that meeting went down.

“Hey guys, so “sakura samurai” is taken. We’ve gotta change it to something else.”

“How about another random Japanese word?”

“No, wait, I know! Sakura is a flower, right? So let’s just use the Japanese word for flower!”

Hands were shook, meeting adjourned. Okay, if it really went as well as the scenario in my head, then I wouldn’t expect it to have taken so long. By the way, sakura means “cherry blossom” and hana means “flower.” From what I’m aware, “sakura” is a much more recognizable word for English speakers, whereas I don’t think “hana”is anywhere near as commonly known. And why didn’t they go for another Japanese flower term, rather than the actual word for “flower”? The world probably will never know.

I always love an excuse to post a picture of a kappa!

Now, how about the game’s logo? The North American logo (at the top of the post) features the kanji for “sakura” and “samurai” above the corresponding English. Will they be changing it to the kanji for “hana” for the European release? I’ll be very disappointed if they don’t, though they may figure not that many people will notice.

Of course, I’ll admit I haven’t played the game, so there is the possibility that there is meaning behind the name “hana samurai” that I’m missing. Anyone who has played the title who thinks they have additional insight to add, feel free to post your thoughts in the comments!

Now’s a perfect opportunity to share your favorite game name changes, so have at it! My recent favorite is Fortune Street, which was changed to Boom Street in Europe and Australia. No, I have no idea, either.

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I don’t care how bad the Vision of Escaflowne game is, I must have it

9 / 9 / 124 / 18 / 15

The Vision of Escaflowne is, without a doubt, my favorite anime of all time. Dating back to 1996, the series tells the story of a high school girl named Hitomi who is transported to the world of Gaea and finds herself an instrumental figure in war where men fight with superpowered mechs known as Guymelefs. Though the premise may sound similar to countless other anime, its beautiful soundtrack, compelling cast of characters, and mix of action with an art style and emotional depth typical to shōjo series make it, in my opinion, a true masterpiece. Not only is it rare to see an series created as an anime first and then adapted to manga (Escaflowne actually got both a shōjo and a shonen manga, which shows how diverse its viewership was), but Escaflowne was markedly more popular internationally than it was in Japan, making it somewhat of an oddity.

Perhaps it’s that last point that spelled disaster for the series’ video game adaptation. Whatever the reason, the Escaflowne game looks about as bad as it gets –– not only does it condense the 26 episode series into a measly 2.5 hour game, but the graphics are atrocious! See for yourself:
Drab colors, blasé textures… Hardly fitting for one
of the most artistically-inspired anime of the 90’s!
Of course, it should be evident from the title that I haven’t actually played the Escaflowne video game, nor do I own it. It’s been on my “most wanted” list for many a year now, and though a copy generally won’t set you back more than $30, I have yet to add it to my collection. Luckily, blog posts like these give some insight into what the game is actually like, which is enough to make any fan of the anime downright depressed. 
The game reportedly plays a lot like an adventure/visual novel – there is an abundance of text, some voiced dialogue, walking around, and a few mech battles thrown in for good measure. Apparently, the battles aren’t even that much fun. The only plus I can see is that at only 2.5 hours total, it would be easy to get all of the multiple endings if you had the stomach to subject yourself to the entirety of the experience more than once. 
But when all’s said and done, no amount of bad mouthing the game will deter me from my eventual purchase. Why? Just look at this limited edition set:
source
I’d say the box art and that rare tarot edition (modeled after Hitomi’s set) is more than enough to justify the price tag, don’t you? Of course, I’d be tickled pink if the game itself was actually enjoyable, but I doubt I’ll find many redeeming qualities in it outside of seeing how it condenses 26 twenty minute episodes into 2.5 hours. 
For the curious, here’s a video of the first eight minutes of the The Vision of Escaflowne game:
Has there ever been a game you knew wasn’t going to be very good, but you bought anyway? 
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Name: Anne Lee
Birthday: December 13
Fav food: Mochi

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Check out these super cute Sanrio blind boxes I go Check out these super cute Sanrio blind boxes I got from Miniso! Which one do you like best? ✨
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#kawaiiaesthetic #kawaiiness #kawaiioftheday #sanrio #sanriocore #sanriocharacters #kuromi #miniso #minisolife #blindbox #blindboxopening #blindboxes #cuteaesthetic #pinkaesthetic #pinkgirl #kawaiihaul #cutefinds #toyunboxing #sanrioaesthetic #kawaiicute
Hello 2023! 💖💖 And hello IG! You’ve probab Hello 2023! 💖💖 And hello IG! You’ve probably seen me in stories but it sure has been a while since I posted on the feed 🥲 check these adorable chocolates @mayhaps.bella got me in Belgium! 🍫🍫 2023 goal is to share more because I love to take fun pics interact with you all! And less worrying about the pressure to post videos unless I feel like it haha 😆 what’s one fun thing you’re looking forward to in the rest of January? 
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#nerdyflatlay #hobonichitecho #hobonichi #hobonichiweeks #hobonichi2023 #kawaiiness #kawaiioftheday #kawaiiaesthetic #cutekeychain #airpodscase #cuteaesthetic #kawaiistyle #ladygamer #gamergirlsofinstagram #gamersofaus #8bitdo #cutestyle #gamingfolk
How cute are the contents of the Moonlight Magic 🌙 Hello Kitty and Friends @bokksu box? I love the pouch and coin purse designs! Whenever I get one of these snack boxes, I  dole out the snacks over a week or two for maximum enjoyment 😋 I can't wait to try the pudding mochi especially! #gifted
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#hellokitty #hellokittyandfriends #hellokittyaddict #sanriolover #sanriocharacters #sanrio #sanriocore #sanrioasthetic #japanesecandy #japanesesnacks #snackbox #bokksu
I've been wanting to try trading card deco since I I've been wanting to try trading card deco since I saw @bunnycartoon share her amazing designs! For my first attempt I had to bling up this perfect retro Super Mario Bros. movie card 🍄 Ready to add stickers to every card I own now 😝 
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#toploaderdeco #toploader  #supermario #supermariobros #supermariobrosmovie #nintendogram #nintendofan #tradingcards #stickerdeco #stickerporn #mariobros #mariogames
I caved and bought the Splatoon 3 OLED Switch! It’s so pretty 😍😍 If you like to play in handheld mode, the OLED screen is a huge improvement!!
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#splatoon3 #splatoon #nintendoswitch #nintendoswitcholed #ninstagram #nintendogram #inkling #divoom #ladygamer #gamergirlsofinstagram #gamersofaus #figma #figmaphotography #geekgirl #nintendofan #splatooninkling #inkling #joycons #handheldgaming #handheldgamer #nintendoworld
How cute is this Keroppi water bottle?! 🐸 You'r How cute is this Keroppi water bottle?! 🐸 You're meant to color on it with markers but I love the black and white look so I'm keeping it as is. Thank you so much for sending it and the Sanrio puzzle to me, @cozynamie! It came at a really tough time when I was going through separating with my husband of 12 years and it really lifted my spirits. I'm really grateful for all of the wonderful people I've met here on IG and am happy to have energy/motivation to post more again 💕
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