After taking a walk down nostalgia lane with Angelique‘s packaging and manual in my last post, I sat down with the game so that I could report back on its gameplay systems and how it stacks up against modern otome games.
Author: Anne Lee
Help me raise money for charity! (update)
This year I’ll be doing something I’ve never done before, and I’m extremely excited to share it with you all! Video Game Writers is taking part in the Extra Life gaming marathon to raise money for Children’s Miracle Network Hospitals around the United States and Canada, and I’ve jumped on board! On October 20th, myself and a number of the VGW staff and readers will play games in our backlogs for 24 hours straight, and many of us will be streaming our gaming sessions online for your viewing pleasure. You can view the official VGW event listing on Facebook here.
If you could take a few seconds to check out my personal fundraising page and perhaps donate a dollar two, it would be greatly appreciated. All donations will be going directly to the Vermont Children’s Miracle Network Hospital, as that’s where I was born and raised, and I would love to give back to my home state. And for those of you who are interested in my gaming streams, I have a couple of neat incentives planned.
I’ll probably have at least one of each of these over the 24 hours! |
UPDATE: It looks like the amazing folks at Corel Corp. will be providing me with a review unit of the game capturing hardware, so I will able to stream PC, Wii, and PlayStation games! This changes my incentives slightly –– instead of having two separate goals, I’m just going to work towards my original target of $300. If I reach that by October 10th, I’ll open up what games I’ll be playing to a community poll! There may also be some special giveaways for those who donate in the form of game codes, so keep an eye out for those!
First, if I reach my target of $300 by October 5th, I’ll purchase a Roxio Game Capture HD Pro so I can stream PlayStation 3 and Wii games to my Twitch channel in addition to PC games. Currently I do not have any game capturing software, so I am limited to streaming PC games only, which severely limits the number and type of games I can play. Currently, the only games in my PC backlog are Amnesia: The Dark Descent, LIMBO, Bastion, Lone Survivor, Psychonauts, Sword and Sorcery EP, VVVVVV, and Chantelise. Come to think of it, that would probably keep me busy for a while, but wouldn’t you rather see me play more Japanese games?
If I open my backlog up to include Wii and PlayStation titles, things get a lot more interesting. A quick sampling of games I own but have yet to play includes: Nier, Alice: Madness Returns, Disaster: Day of Crisis, Little King’s Story, Sin & Punishment: Star Successor, Monster Hunter Tri, Pikmin 2 (Wii control enhanced version), Sakura Wars ~ So Long, My Love ~, Saints Row 3, Um Jammer Lammy, and many more! Helping me reach my goal early will ensure that I can play a wide variety of games!
I won’t be tackling any 40 hour RPGs in an attempt to power through as many games as possible. How many do you think I can beat? |
And finally, if I reach my stretch goal of $400 by October 15th, I’ll leave the decision of what games I play to all of you! I’ll compile all of the above selections into a poll (plus a few others) where anyone can vote, whether they’ve donated or not. So if you really want to make sure to see me suffer through the entirety of Amnesia: The Dark Descent while hyped up on caffeine and only semi-lucid, don’t forget to donate!
Thanks for taking the time to read this post, and in closing, I’d just like to remind everyone that reads this blog that there is no pressure for you to donate whatsoever, so please, only donate if it’s something you feel comfortable with doing. I am not making any profit out of this, and am simply doing what I can to help a Vermont children’s hospital and play some fun games in the process. Finally, everyone is free to watch my game streams on the day at my Twitch channel, whether you’ve donated or not! I hope to see you all there!
Manga Mentions: MeruPuri
Ah, Shojo Beat. It may have started just as I was transitioning out of reading manga in English, and it may not have romanized the word “shōjo” properly, but it still holds a special place in my heart. I still remember when the first issues of the new manga magazine began to arrive at my high school’s library… I would devour each and every issue, though I barely followed the manga being serialized. There was just something so comforting knowing that there was a publication that felt like it was made just for me –– shōjo manga has always been my favorite type of manga, and the Japanese culture articles gave me a glimpse of the world I yearned to return to ever since I went abroad during my freshman year.
In honor of this week’s Manga Movable Feast, I thought I’d take the opportunity to talk about one of my favorite overlooked Shojo Beat titles, MeruPuri. MeruPuri (short for “Märchen Prince”) ran for four volumes under the Shojo Beat imprint, though it was never serialized in the monthly magazine. Of course, MeruPuri‘s author, Matsuri Hino, has another, more popular series that was published monthly: Vampire Knight. Her work strikes me as being very similar to Arina Tanemura‘s, as they both do wonderfully detailed illustrations with plenty of traditional shōjo motifs such as flowers and sparkles, but the major difference between the two is that Hino’s work often delves into slightly more mature themes, which I can certainly appreciate.
As much as I like Hino’s art, the description on the back of the first volume of MeruPuri did not sound all that appealing initially:
All high-school freshman Airi Hoshina ever wanted was to someday live in a cozy home with a loving husband, and find joy in the little things in life. As a result, she makes it her daily mission to get to school on time because school legend has it that the longer one’s non-tardy streak is, the better boyfriend one will find. But just when her daily routine is working like clockwork, an occurrence of fairytale proportions threatens to disrupt her grand plan.
On the way to school one morning, Airi drops her mirror—one that had been passed down to her through generations—and suddenly finds herself in a bizarre situation. Never in her wildest dreams did she expect to meet Aram, a little boy from a magical kingdom, to have emerged from the mirror in the short time it took her to track it down!
Now, little 7-year-old prince Aram has a problem: He’s been hit by a spell cast by his half-brother Jeile that was supposed to turn him into an ugly old man, but instead changes him into a 17-year-old man whenever he is in the dark. The spell can only be broken by the kiss of his beloved (surprise surprise), and since Airi is the first woman he lays eyes on after being cursed, he hastily proclaims his love for her.
Aram and… Aram |
I’m sure some people will immediately have a number of alarm bells ringing after reading the above description. Not only is Airi’s biggest goal in life to live in a “cozy home with a loving husband,” but early on in the story she gets a love confession from a 7-year-old boy. I wish I could say Hino does something spectacular to subvert reader’s expectations, but in all honestly, MeruPuri is simply very appealing fluff. I never really found Airi’s character all that likable, but Aram actually undergoes significant growth over the course of the four volumes –– he starts as a bratty little kid, but he eventually learns that he has responsibilities that he must meet as prince.
Of course, Airi and Aram end up falling in love (very early on, I might add), so much of my personal interest in the series lies in how Hino maneuvers a very strange relationship… It’s not often you see a story where a 15-year-old girl and a 7-year-old boy fall in love, after all. In fact, it may be worth picking up for that alone. Hino does a great job of getting the reader to grow attached to the characters, and, if you’re like me, you may start to have some conflicting feelings about Aram…
I’ll happily admit that part of MeruPuri‘s charm lies in the fact that it is only four volumes long, as well. It’s the perfect length to develop interesting characters in, but not so long that the story starts to feel like its dragging on, which is particularly important given MeruPuri‘s subject matter. The relationship between Airi and Aram may be a little bit too weird for some readers, but anyone interested in a romance that’s a little off the beaten path need look no further than MeruPuri. It’s exactly how I like my shōjo: beautifully drawn, emotional, and just a little bit nuts.
Japan Envy: Pikachu Cookware
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Have you had enough of Pikachu’s adorable face yet? I sure haven’t! Japan always comes up with the greatest ways to plaster cute characters over everything, and from the 20th of September, Pokémon Centers across the nation will be selling these adorable Pikachu-inspired kitchen goods. As you can see, everything from kettles to knives have been Pikachu-ified. I think it’s safe to say that I’d get one of everything! If I lived in Japan, that is.
My favorite is this kettle. Check out the adorable back! Even the knob for the lid is shaped like Pikachu’s head! Boiling water in this every morning would be sure to put a smile on my face.
I wish they had a close-up of the knife, too, but this pot will have to do:
I’m not entirely convinced I like the three different facial expressions… Thoughts?
And since I’m on the subject of kitchenware, I thought I’d give this Rilakkuma espresso machine a mention:
Certainly it’d be much better if it were bright yellow with Pikachu’s face on the front!
Let’s Fish! Hooked On-inspired fishing game musings
Not sure how useful that knee band-aid is going to be |
I’m probably not the first person to say that they never expected a moe fishing game to get localized, and I probably won’t be the last, but I’d like you all to take a moment to ponder with me the implications of a moe fishing game coming out in North America over all of the other possible titles that could be in the process of being translated right now.
Okay, I’m being overly dramatic, but I have to say I was completely floored by this announcement. Let’s Fish! Hooked On (or Let’s Try Bass Fishing: Fish on NEXT as it is known in Japan) takes an interesting approach to the world of fishing games by combining sickeningly cute character designs by a famous Japanese artist with “realistic fishing action.” Subsequently, it’s also the first full-fledged fishing game for the PS Vita. I imagine the front and back touch controls could work very well in a fishing game, if implemented correctly.
So, does all this mean I’m actually interested in picking up Let’s Fish! Hooked On? Well, aside from the fact that I think the phrase “hooked on” is genius and whoever came up with it should get a raise, I’d have to say intersection of two niches has me morbidly curious. Actually, the first thing that went through my mind while reading the announcement was, “Now wouldn’t that be a hilarious title to blog about!” I’m not exactly sure I should be judging my gaming purchases on how funny they’ll be to read about after I gruel through the process of actually playing them, but I’m sure there is some degree of fun to be had in Let’s Fish! Hooked On. Actually, the developers did take a second to think of possible female fans. After all, one of the four playable characters is a guy:
Well, that isn’t exactly what I was hoping for. |
More than anything, thinking about Let’s Fish! Hooked On has got me wondering if it’s time I jumped into the world of fishing games. Fishing Resort, which was released on the Wii late last year by XSEED Games, is another fishing game that caught my eye recently. It largely went under gamer’s radars due to the fact that not many people care about fishing games to begin with, and the Wii was pronounced a barren wasteland of shovelware long before it came out.
My dad, once an avid fisherman, took me ice fishing long ago. It was, for the most part, cold and boring. I think I’d much rather think about ice fishing than actually go ice fishing. |
The moral of the story is that I’m now this close to buying a copy of Fishing Resort. It may not be game of the year material, but it certainly looks like fun.
And since I’m on the topic of fishing games, I can’t not mention the Legend of the River King series. I’ve been debating whether or not to buy a copy of River King: Mystic Valley (DS) for ages now, and my recent interest in fishing games has brought me back to “should I buy it, or should I not” land. The indecision is killing me!
So: fishing games. Love ’em, hate ’em, or ambivalent towards ’em? If I only bought one fishing game, Let’s Fish! Hooked On, Fishing Resort, or River King: Mystic Valley, which would you recommend?
Add Sakura Samurai to the list of “games with weird name changes”
I’ve always wondered what goes into the localization and adaptation of game titles for different regions, and the recent news surrounding Sakura Samurai‘s European release has me scratching my head once again. The 3DS eShop title will not be coming to Europe under the name Sakura Samurai: Art of the Sword, but Hana Samurai: Art of the Sword.
This leads to a number of questions. Is that why the game has taken so long to come out? (it’s been out since February in the US) The most logical conclusion is that “sakura samurai” has already been trademarked in Europe and it took a long time to negotiate a new name with the creators/publisher/etc. I can only imagine how that meeting went down.
“Hey guys, so “sakura samurai” is taken. We’ve gotta change it to something else.”
“How about another random Japanese word?”
“No, wait, I know! Sakura is a flower, right? So let’s just use the Japanese word for flower!”
Hands were shook, meeting adjourned. Okay, if it really went as well as the scenario in my head, then I wouldn’t expect it to have taken so long. By the way, sakura means “cherry blossom” and hana means “flower.” From what I’m aware, “sakura” is a much more recognizable word for English speakers, whereas I don’t think “hana”is anywhere near as commonly known. And why didn’t they go for another Japanese flower term, rather than the actual word for “flower”? The world probably will never know.
I always love an excuse to post a picture of a kappa! |
Now, how about the game’s logo? The North American logo (at the top of the post) features the kanji for “sakura” and “samurai” above the corresponding English. Will they be changing it to the kanji for “hana” for the European release? I’ll be very disappointed if they don’t, though they may figure not that many people will notice.
Of course, I’ll admit I haven’t played the game, so there is the possibility that there is meaning behind the name “hana samurai” that I’m missing. Anyone who has played the title who thinks they have additional insight to add, feel free to post your thoughts in the comments!
Now’s a perfect opportunity to share your favorite game name changes, so have at it! My recent favorite is Fortune Street, which was changed to Boom Street in Europe and Australia. No, I have no idea, either.
I don’t care how bad the Vision of Escaflowne game is, I must have it
The Vision of Escaflowne is, without a doubt, my favorite anime of all time. Dating back to 1996, the series tells the story of a high school girl named Hitomi who is transported to the world of Gaea and finds herself an instrumental figure in war where men fight with superpowered mechs known as Guymelefs. Though the premise may sound similar to countless other anime, its beautiful soundtrack, compelling cast of characters, and mix of action with an art style and emotional depth typical to shōjo series make it, in my opinion, a true masterpiece. Not only is it rare to see an series created as an anime first and then adapted to manga (Escaflowne actually got both a shōjo and a shonen manga, which shows how diverse its viewership was), but Escaflowne was markedly more popular internationally than it was in Japan, making it somewhat of an oddity.
Drab colors, blasé textures… Hardly fitting for one of the most artistically-inspired anime of the 90’s! |
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