Pop’n Music is hands down my favorite arcade game. Ever. Why it hasn’t expanded to arcades outside of Japan is beyond me, as it’s the perfect example of what makes an arcade experience great: catchy loud music, lots of colors, wacky cuteness, and unique gameplay that can’t be replicated at home.
For those familiar with Dance Dance Revolution, the idea behind Pop’n Music should sound familiar. The aim of the game is to hit nine colored buttons in time with the music, following corresponding colored markers that make their way across the screen. It’s easy to learn but difficult as all get out to master, let me tell you!
To get an idea of what it looks like in action, check out this video:
(Now, I’ll have you know that I can play with all nine buttons, but I’m still much closer to the “unskilled foreigner” in the video ability-wise)
Because of my affinity for the arcade version of Pop’n Music, I felt it was my duty to pick up a copy of Pop’n Rhythm (aka Pop’n Music in the US) when I saw it used on the shelf of my local EB Games. First of all, the box art is adorable!
But unfortunately, when it comes to gameplay, it just doesn’t hold a candle to its arcade brethren. That’s largely due to the fact that Pop’n Rhythm has players using the nunchuck and Wiimote in lieu of actual buttons. The nine buttons you need to hit only appear on screen, requiring you to jerk the nunchuck and Wiimote left and right until your avatar’s hands line up with the buttons, after which you then jerk your hands downward to “hit” the button, much like a game of Whack-a-Mole. It’s horribly inaccurate and gets uncomfortable to do very quickly, especially on some of the harder songs.
Weird, inadequate gameplay aside, Pop’n Rhythm also commits one of the most cardinal music game sins: it has absolutely no unlockable music. What’s the point of playing through all the songs and trying to better your score if there aren’t any additional songs to unlock?! Some of my fondest memories of DDR were of unknowingly unlocking new tracks to groove to.
It may not be the complete failure that Samba de Amigo was on the Wii, but Pop’n Rhythm comes nowhere close to capturing what makes Pop’n Music such an amazing series. For players who have no experience with the arcade version, however, Pop’n Rhythm probably has enough substance to garner a couple afternoons worth of fun.
The moral of the story is that though my husband and I got about a 30 minute session of arm flinging while laughing hysterically as we tried to figure out exactly how to play it properly, I was happy to take advantage of EB Game’s used game return policy and return Pop’n Rhythm from whence it came. Cute box art and animation aside, I don’t think I’d ever want to pick it up again.
I used to be pretty hardcore with the Bemani games, especially Beatmania and DDR. Whenever I see Pop’n Music get brought back in some form, be it PSP or the Wii in this case, I just can’t help but laugh. It’s nearly impossible to really capture what made Pop’n so fun without the ridiculously huge bubble controller.
Hey Mog! I think this is your first actual comment on my blog, so thanks XD
I was super into DDR back in high school… Well, I still love it, but unfortunately my pad wasn’t able to make the trip halfway around the world with me. It’s a high priority of mine to buy a new one!
As for Pop’n Music at home, have you tried the PS1 bubble controller? It’s actually surprisingly nice! I really should’ve bought one when I was in Japan…
My impression of the PSP version is that it’s more true to the original formula, at least. Have you tried it? I’d actually like to pick up one of them one of these days…
Woof, the control scheme for this one sounds PAINFUL! Why on earth did they try to include waggle in a game like this? Very odd choice, IMO.
I’ve never played a Pop’n Music game, BTW, although I’ve always been curious about the series. Sounds like you really need to play a version with one of the bubble controllers, though, right?
Somehow, just by seeing how the arcade game worked and the boxart, it was making wonder already how in the world would this seem comfortable. I thought it would work out better than I would think but…alas…..
Bryan – My feeling is that they were intentionally trying to get younger kids into the series? Though it’s very cutsey, I’ve never once seen anyone under, say, 15 years of age playing it in an arcade.
There are two versions for the PSP, and though I’ve never tried them, they do make use of the buttons on the handheld to emulate pressing the “bubbles,” so at least it’s more true to form gameplay-wise. They’ve been received fairly well, so if you ever wanted to give it a shot, importing a copy of one of those would be much cheaper than flying to Japan and playing in an arcade 😉
They did make a bubble controller for the PS2, but it’s notoriously hard to find outside of Japan. I’d love one for myself, though!
Motherplayer – Yeah, it’s unfortunate! I say they should just make a peripheral with real buttons! That can’t be that hard, right?