I’ve always been a fan of stories about someone trapped inside an MMO, so when I heard Aksys Games was localizing Period: Cube ~Shackles of Amadeus~, I was thrilled! As an otome game featuring that very premise, Period: Cube centers around a high school girl that gets trapped in the MMO Arcadia. After searching for clues of her missing brother’s whereabouts, all signs point to the mysterious “World V,” a new server in Arcadia where death is absolute. If your character dies, you die!
First Impressions is a brand new series where I share my preliminary thoughts on any video game, anime, or manga titles I’ve been consuming! When I asked you all what you’d like to see more of on Chic Pixel in my September reader survey, I got a lot of responses interested in reviews and impressions pieces. Since I don’t always finish things fast enough to review them in a timely manner, First Impressions will enable me to share my thoughts with you that much quicker! Most items featured in First Impressions will receive full reviews at a later date. Be sure to leave me a comment to let me know what you think of this new format!
It’s raining otome games! First, Idea Factory International announced plans to release Amnesia: Memories for PS Vita and Steam this August, and now Aksys Games is following up with another Otomate title, Code: Realize! According to the announcement on the Official PlayStation Blog, the game will be released both on PSN and physically for the PS Vita sometime this fall.
I recently lamented the fact that Idea Factory International still hadn’t announced an otome game localization (this was before Amnesia: Memories), but the article could really have been directed at any publisher, so I’m extremely happy to see Aksys Games following suit. The fact that Code: Realize is the third otome game IP Aksys has localized says a lot for how well the genre is doing for the publisher, which is extremely exciting.
Last year, I even wrote that Code: Realize was one otome game I wanted to play before the end of the year, as its steampunk aesthetic and use of famous literary characters as romance options (Arsène Lupin! Victor Frankenstein!) looked like a lot of fun. The use of recognizeable characters may help the game appeal to a broader English-speaking audience than, say, Amnesia: Memories, so it will be really interesting to see how the two fare.
Aksys Games will be launching the official Code: Realize site shortly (update: the English site is now live), but in the meantime, you can head to the Japanese website for some promotional videos, wallpapers, Twitter icons, and all kinds of fun materials.
Goodness gracious, is this what I think it is? A new episode of Chic Pixel Plus?! Praise whatever you hold dear, because I’m back with (hopefully) fortnightly updates and a constant slew of new and awesome guests!
This episode features games blogger, importer, and frequent Twitter-er @_Kimimi! We talk about what we’re playing, but keep in mind this was recorded all the way back in June, so there’s a little bit of old news if you follow us elsewhere… Hopefully we’ve long since moved past whatever we were playing nearly four months ago (Resident Evil, Magical Beat, etc.)! We also talk about importing games before moving on to our major topic of the episode: What makes a good female video game character? Who knew a topic recorded so long ago would be so relevant to current events…
Of course, there’s always time for some otome game discussion, so Kimimi and I take the opportunity to dig into some older releases such as Angelique.
Please excuse the audio issues, as we had problems with the call cutting out numerous times. Regardless, I hope you enjoy this new episode of Chic Pixel Plus!
Opening ♫ – Fly Me to the Moon (Climax), Bayonetta
Closing ♫ – Shinya Arino fails at Angelique Trois (https://www.youtube.com/watch?v=4aoc5x9r3kU)